町一覧

[2006/06/03 版]
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一部、日本語訳がありますが間違っている可能性大なので注意。(笑)
あっしがこう思っている、っていう訳になっているので。(^^;
従って、ここでの訳を信用して被害を被っても当方では責任持てないので、訳を信用する際は自己責任でいっちょよろ。







Building Description Requirements Required
town
level
Cost
Gold Wood Ore Mercury Crystals Sulphur Gems
Academy
Village Hall 毎日 500 gold.
0 Free





Tavern 勇者が雇える。町を防衛する軍隊に morale +1。
0 500 5





Blacksmith バリスタとか兵器を買える。
0 1000 5





Marketplace 資源を買える。(交換レートは所有してる Marketplace の数で増加する)
0 500 5





Resource Silo 毎日 +1 Crystal。 Marketplace 0 5000
5




Gremlin Workshop










Gremlin Manufactory Master Gremlin を雇える。 Gremlin Workshop 0 1500
10




Magic Guild level one 勇者は魔法を習うことできる。第 1 circle を 3 つ持つ。 Village Hall 3 2000 5 5




Arcane Forge クリーチャー装備の製造設備。 (Artificier の特殊能力を支援用)
3 3000 1 1 1 1 1 1
Golem Forge










Golem Foundry Steel Golem を雇える。 Golem Forge 3 3000 5 5

5
Obsidian Parapet Obsidian Gargoyle を雇える。 Stone Parapet 3 2700
10



Town Hall 毎日 1000 gold、 Magic Guild level one 6 2000





Fort 町の防御壁を建設
6 5000 10




Artifact Merchant アーティファクトを販売 Marketplace 6 5000 5




Mage Tower










Archmage Tower Archmage を雇える Mage Tower 6 6000 10



5
City Hall 毎日 2000 gold Town Hall 9 5000




Citadel クリーチャーの成長率が 50% 向上。町の防御への堀状の土地障害を加えます。 Fort 9 5000
10



Altar of Wishes









Pinnacle of Wishes Djinn Sultan を雇える。 Altar of Wishes 9 8000
5 5 5
5
Library Magic Guild の魔法が各 Circle 毎に 1 個増える。 Mage Tower 9 3000

2 2 2 2
Treasure Cave Djinn と Master Djinn の週の成長に +2。毎日 500 gold。 Altar of Wishes 12 3000





Shipyard 船を建造できる。
12 2000 20




Silver Pavilion Rakshasa Raini を雇える。 Library 12 6000
5

5
Capitol 毎日 4000 gold。 City Hall 15 10000





Castle 防御壁の強化と 2 つの矢倉が追加。クリーチャーの成長が倍になる。 Citadel 15 5000 10 10



Skyship 毎週のクリーチャーの成長を増加させて、毎日あなたの帝国に補足金を供給し、ヒーローの防御のために知識を押し上げます。この構造を建造するために Tear of Asha が必要。
0 Free





Cloud Coliseum Colossi を雇える。
15 20000 10 10
5
5
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Building Description Requirements Required
town
level
Cost
Gold Wood Ore Mercury Crystals Sulphur Gems
Dungeon
Village Hall The Village Hall allows you tu purchase town structures and earns your kingdom 500 gold per day.
0 Free





School of the Unseen Hand The School of the Unseen Hand allows you to recruit Scouts.
0 400 5




School of the Black Heart An upgrade of the School of the Unseen Hand. The School of the Black Heart allows you to recruit Scouts. School of the Unseen Hand 0 1200 5




Tavern The Tavern allows to recruit heroes. Increases morale of troops defending the city by +1.
0 500 5




Marketplace With the Marketplace you can buy and spell resources (exchange rates increase with each Marketplace you own).
0 500 5




Resource Silo An upgrade of the Marketplace. The Resource Silo provides you with an additional +1 crystal each day. Marketplace 0 5000
5



Magic Guild level one Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the first circle.
0 2000 5 5



Magic Guild level two An upgrade of the Magic Guild level one. Allows a visiting hero to learn the spells kept within. Adds 3 spells of the second circle. Magic Guild level two 0 1000 5 5 1 1 1 1
Magic Guild level three An upgrade of the Magic Guild level two. Allows a visiting hero to learn the spells kept within. Adds 3 spells of the third circle. Magic Guild level two 0 1000 5 5 3 3 3 3
Magic Guild level four An upgrade of the Magic Guild level three. Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fourth circle. Magic Guild level three 3 1000 5 5 5 5 5 5
Town Hall An upgrade of the Village Hall. The Town Hall allows you to purchase town structures and earns your kingdomn 1000 gold per day. Village Hall 3 2000





Altar of Elements Supports Elemental Chains racial ability. Displays elements on own creatures what allows to plan attacks inflicting more damage. Creatures with opposite elements deal more damage to the enemy. Magic Guild level one 3 2500

3 3 3 3
Blood Arena The Blood Arena allows you to recruit Blood Maidens.
3 1000
5



Blood Memorial An upgrade of the Blood Arena. The Blood Memorial allows you to recruit Blood Furies. Blood Arena 3 2500
5
3

Blacksmith The Blacksmith provides your armies with Ballista. Other war machines can be bought on triple price.
3 1000 5




Blooming Grove Boosts pixie and sprite growth by +4 per week. Faerie Trees 3 500 5

5

Magic Guild level five An upgrade of the Magic Guild level four. Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fifth circle. Magic Guild level four 3 1000 5 5 10 10 10 10
Fort The Fort provides your town with defensive walls.
6 5000 10




Ritual Pit Can boost creature growth for both Shadow Witches, Matriarchs and Minotaurs, Minotaur Guards. Sacrificing of creatures here may result in additional growth rate increase at seemingly random tier. Blood Arena 6 1000





Trade Guild Trade Guild Sells Artifacts. At the beginning of each week gives some random resource.
6 1000 5 5



Labyrinth The Labyrinth allows you to recruit Minotaurs. Black smith 6 1200 5 10



City Hall An upgrade of the Town Hall. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day. Town Hall 9 5000





Citadel An upgrade of the Fort. The Citadel increases base creature growth by 50%, adds a keep and moat-like terrain obstacles to a town's defenses. Fort 9 5000
10



Hall Of Intrigue Knowledge of all Warlocks is increased by 1 (cumulative with other castles).
9 1500





Dark Enclosure The Dark Enclosure allows you to recruit Dark Raiders.
9 2000 10
5
5
Hissing Cavern The Hissing Cavern allows you to recruit Hydras.
9 2500 5 5


5
Castle An upgrade of the Citadel. The Castle adds two arrow towers, fortifies your town's defenses, and doubles base creature growth. Citadel 12 5000 10 10



Hall of Shadows The Hall of Shadows allows you to recruit Shadow Witches Hall Of Intrigue 12 5000 5 5 4 4 4 4
Shipyard The Shipyard allows you to purchase ships.
12 2000 20




Capitol An upgrade of the City Hall. The Capitol earns your kingdom 4000 gold per day. City Hall 15 10000





Mother of Darkness The Mother of Darkness increases weekly creature growth, provides your empire with additional gold each day and boosts Magic Power for defending heroes. Need Tear of Asha to build this structure
0 Free





Dragon Spire The Dragon Spire allows you to recruit Deep Dragons. Dark Enclosure 15 15000 10

10 10
Dragon Shrine An upgrade of the Dragon Altar. The Dragon Shrine allows you to recruit Emerald Dragons. Dragon Altar 15 20000 5 5
20 10 20
Treant Saplings Boosts treant growth by +1 per week Treant Arches 15 3000 10
10
10
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Building Description Requirements Required
town
level
Cost
Gold Wood Ore Mercury Crystals Sulphur Gems
Haven
Village Hall The Village Hall allows you tu purchase town structures and earns your kingdom 500 gold per day.
0 Free





Blacksmith The Blacksmith provides your armies with Ballista. Other war machines can be bought on triple price.
0 1000 5




Peasant Huts The Peasant Huts allows you to recruit Peasants.
0 500





Tavern The Tavern allows to recruit heroes. Increases morale of troops defending the city by +1.
0 500 5




Marketplace With the Marketplace you can buy and spell resources (exchange rates increase with each Marketplace you own).
0 500 5




Resource Silo An upgrade of the Marketplace. The Resource Silo provides you with an additional +1 crystal each day. Marketplace 0 5000
5



Town Hall An upgrade of the Village Hall. The Town Hall allows you to purchase town structures and earns your kingdomn 1000 gold per day. Village Hall 3 2000





Archer Tower The Archer Tower allows you to recruit Archers.
3 1200
5



Barracks The Barracks allows you to recruit Footmen. Backsmith 3 1500
5



Magic Guild level one Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the first circle.
3 2000 5 5



Farms The Farms boosts Peasant or Conscript growth by +5 per week. Peasant Huts 3 1000





Magic Guild level three An upgrade of the Magic Guild level two. Allows a visiting hero to learn the spells kept within. Adds 3 spells of the third circle. Magic Guild level two 3 1000 5 5 3 3 3 3
Magic Guild level four An upgrade of the Magic Guild level three. Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fourth circle. Magic Guild level three 3 1000 5 5 5 5 5 5
Magic Guild level five An upgrade of the Magic Guild level four. Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fifth circle. Magic Guild level four 3 1000 5 5 10 10 10 10
Fort The Fort provides your town with defensive walls.
6 5000 10




Griffin Tower The Griffin Tower allows you to recruit Griffins.
6 2500 5 10



Griffin Bastion An upgrade of the Griffin Tower. The Griffin Bastion allows you to recruit Imperial Griffins Griffins Tower 6 6000 5 10
Training Grounds The Training Grounds supports Training special ability, allows to train lower tier troops into higher tier troops.
6 3500 10 5
City Hall An upgrade of the Town Hall. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day. Town Hall 9 5000
Citadel An upgrade of the Fort. The Citadel increases base creature growth by 50%, adds a keep and moat-like terrain obstacles to a town's defenses. Fort 9 5000
10
Stables The Stables grants any visiting hero a bonus to his or her movement points until the end of the week.
9 2000 10 5
Monastery The Monastery allows you to recruit Priests. Magic Guild level one 9 3000
5 2 2 2 2
Hall of Heroes The Hall of Heroes supports Training special ability and reduces the cost of training by 40%. Training Grounds 9 5000 10
Cathedral An upgrade of the Monastery. The Cathedral allows you to recruit Inquisitors. Monastery 9 8000
5 3 3 3 3
Castle An upgrade of the Citadel. The Castle adds two arrow towers, fortifies your town's defenses, and doubles base creature growth. Citadel 12 5000 10 10
Jousting Arena The Jousting Arena allows you to reruit Cavaliers. Stables 12 6000 10

10
Shipyard The Shipyard allows you to purchase ships.
12 2000 20
Order of Paladins An upgrade of the Jousting Arena. The Order of Paladins allows you to recruit Paladins. Jousting Arena 12 10000 10

10
Capitol An upgrade of the City Hall. The Capitol earns your kingdom 4000 gold per day. City Hall 15 10000
Elrath's Sentinel Elrath's Entinel increases weekly creature growth by 50%, provides your empire with an additional 5000 gold each day and boosts luck of all your heroes. Need Tear of Asha to build this structure
0 Free
Altar of Light The Altar of Light allows you to recruit Angels. Monastery 15 20000
15
Altar of Heaven An upgrade of the Alter of Light. The Altar of Heaven allows you to recruit Archangels. Altar of Light 15 30000
20
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Building Description Requirements Required
town
level
Cost
Gold Wood Ore Mercury Crystals Sulphur Gems
Inferno
Village Hall The Village Hall allows you tu purchase town structures and earns your kingdom 500 gold per day.
0 Free
Blacksmith The Blacksmith provides your armies with Ballista. Other war machines can be bought on triple price.
0 1000 5
Tavern The Tavern allows to recruit heroes. Increases morale of troops defending the city by +1.
0 500 5
Resource Silo An upgrade of the Marketplace. The Resource Silo provides you with an additional +1 crystal each day. Marketplace 0 5000
5
Familiar Crucible An upgrade of the Imp Crucible. The Familiar Crucible allows you to recruit Familiars. Imp Crucible 0 1200
5
Marketplace With the Marketplace you can buy and spell resources (exchange rates increase with each Marketplace you own).
0 500 5
Town Hall An upgrade of the Village Hall. The Town Hall allows you to purchase town structures and earns your kingdomn 1000 gold per day. Village Hall 3 2000
Infernal Loom The Infernal Loom increases number of gated creatues by 5%. Enemy heroes sieging this town get -2 to luck.
3 1000

2
2
Magic Guild level one Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the first circle.
3 2000 5 5
Demon Tower The Demon Tower allows you to recruit Horned Demons.
3 1000 5
Demon Bastion An upgrade of the Demon Tower. The Demon Bastion allows you to recruit Horned Overseers Demon Tower 3 2500 10 5
Fort The Fort provides your town with defensive walls.
6 5000 10
Howling Kennels The Howling Kennels allows you to recruit Hell Hounds. Travern 6 1200 5


2
Spawn of Chaos The Spawn of Chaos increase Horned Demon or Horned Overseer growth by +2 per week. Demon Tower 6 1500



5
City Hall An upgrade of the Town Hall. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day. Town Hall 9 5000
Citadel An upgrade of the Fort. The Citadel increases base creature growth by 50%, adds a keep and moat-like terrain obstacles to a town's defenses. Fort 9 5000
10
Hall of Temptations The Hall of Temptations allows you to recruit Succubi. Magic Guild level one 9 2000 5 5 3
3
Hall of Sins An upgrade of the Hall of Temptations. The Hall of Sins allows you to recruit Succubus Mistress. Hall of Temptations 9 5000

5 3 5 3
Burning Stables The Burning Stables allows you to recruit Hell Chargers.
9 2500 5 5 5

5
Blazing Stables An upgrade of the Burning Stables. The Blazing Stables allows you to recruit Nightmares. Burning Stables 9 7000 5 5

10 5
Sacrificial Pit Allows to sacrifice creatures at this building in exchange for extra experience. Citadel 12 2000


5 5 5
Heart of the Pit The Heart of the Pit allows you to recruit Pit Fiends Hall of Temptations 12 5000
10 5 5
Shipyard The Shipyard allows you to purchase ships.
12 2000 20
Capitol An upgrade of the City Hall. The Capitol earns your kingdom 4000 gold per day. City Hall 15 10000
Castle An upgrade of the Citadel. The Castle adds two arrow towers, fortifies your town's defenses, and doubles base creature growth. Sacrificial Pit 15 5000 10 10
Lord of Torments The Lord of Torments increases weekly creature growth by 50%, provides your empire with an additional 5000 gold each day and also provides an enormous boost to Spellpower for defending heroes. Need Tear of Asha to build this structure.
0 Free
Hall of Horror The Hall of Horror increase Hell Charger or Nightmare production by +1 per week. Burning Stables 15 10000

5
5
Temple of the Fallen The Temple of the Fallen allows you to recruit Devils.
15 15000
10 15 5 5 5
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Building Description Requirements Required
town
level
Cost
Gold Wood Ore Mercury Crystals Sulphur Gems
Necropolis
Village Hall The Village Hall allows you tu purchase town structures and earns your kingdom 500 gold per day.
0 Free
Blacksmith The Blacksmith provides your armies with Ballista. Other war machines can be bought on triple price.
0 1000 5
Tavern The Tavern allows to recruit heroes. Increases morale of troops defending the city by +1.
0 500 5
Marketplace With the Marketplace you can buy and spell resources (exchange rates increase with each Marketplace you own).
0 500 5
Resource Silo An upgrade of the Marketplace. The Resource Silo provides you with an additional +1 crystal each day. Marketplace 0 5000
5
Graveyard The Graveyard allows you to recruit Skeletons.
0 300
5
Boneyard An upgrade of the Graveyard. The Boneyard allows you to recruit Skeleton Archers. Graveyard 0 900
5
Crypt The Crypt allows you to recruit Zombies. Village Hall 3 800
5
Festering Crypt An upgrade of the Crypt. The Festering Crypt allows you to recruit Plague Zombies. Crypt 3 2000
5 3
Fort The Fort provides your town with defensive walls.
3 5000 10
Magic Guild level one Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the first circle.

2000 5 5
Magic Guild level two An upgrade of the Magic Guild level one. Allows a visiting hero to learn the spells kept within. Adds 3 spells of the second circle. Magic Guild level two
1000 5 5 1 1 1 1
Magic Guild level three An upgrade of the Magic Guild level two. Allows a visiting hero to learn the spells kept within. Adds 3 spells of the third circle. Magic Guild level two
1000 5 5 3 3 3 3
Magic Guild level four An upgrade of the Magic Guild level three. Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fourth circle. Magic Guild level three
1000 5 5 5 5 5 5
Town Hall An upgrade of the Village Hall. The Town Hall allows you to purchase town structures and earns your kingdomn 1000 gold per day. Crypt 6 2000
Ruined Tower The Ruined Tower allows you to recruit Ghosts. Fort 6 1000 5 5
Pillar of Bones Adds 10% to Necromancy skill of all Necromancers under player's control (cumulative by all cities), i.e. supports Necromancy special ability. Magic Guild level one 6 1000



10
Unearthed Graves Bzoosts skeleton/skeleton archers growth by +6 per week. Graveyard 6 500



5
City Hall An upgrade of the Town Hall. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day. Town Hall 9 5000
Citadel An upgrade of the Fort. The Citadel increases base creature growth by 50%, adds a keep and moat-like terrain obstacles to a town's defenses. Ruined Tower 9 5000
10
Vampire Mansion The Vampire Mansion allows you to recruit Vampires. Travern 9 1500 5 10 5
Sepulcher The Sepulcher allows you to recruit Liches. Pillar of Bones 9 2000
10
5 5 5
Shrine of the Netherworld Provides -2 morale penalty for attacking enemy, allows transformation to undead troops (according to creature tier, if corresponding dwelling is built in this city).
9 1000
5
Castle An upgrade of the Citadel. The Castle adds two arrow towers, fortifies your town's defenses, and doubles base creature growth. Citadel 12 5000 10 10
Shipyard The Shipyard allows you to purchase ships.
12 2000 20
Forlorn Hall The Forlorn Hall allows you to recruit Wights. Shrine of the Netherworld 12 4000 5 5 5
Capitol An upgrade of the City Hall. The Capitol earns your kingdom 4000 gold per day. City Hall 15 10000
Dragon Graveyard The Dragon Graveyard allows you to recruit Bone Dragons. Castle 15 15000 20 15 10 5
5
Tomb of the Lost The Tomb of the Lost provides extra gold income, extra creature growth, and boosts the Necromancy skill of all the player's heroes. Need Tear of Asha to build this structure.
0 Free
Dragon Tombstone Boosts Bone Dragon/Spectral Dragon growth by +1 per week.
15 3000
10 5
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Building Description Requirements Required
town
level
Cost
Gold Wood Ore Mercury Crystals Sulphur Gems
Sylvan
Village Hall The Village Hall allows you tu purchase town structures and earns your kingdom 500 gold per day.
0 Free
Blacksmith The Blacksmith provides your armies with Ballista. Other war machines can be bought on triple price.
0 1000 5
Faerie Wood An upgrade of the Faerie Trees. The Faerie Wood allows you to recruit Sprites. Faerie Trees 0 900 5
Tavern The Tavern allows to recruit heroes. Increases morale of troops defending the city by +1.
0 500 5
Marketplace With the Marketplace you can buy and spell resources (exchange rates increase with each Marketplace you own).
0 500 5
Resource Silo An upgrade of the Marketplace. The Resource Silo provides you with an additional +1 crystal each day. Marketplace 0 5000
5
Town Hall An upgrade of the Village Hall. The Town Hall allows you to purchase town structures and earns your kingdomn 1000 gold per day. Village Hall 3 2000
Battledance Terrace The Battledance Terrace allow you to recruit Blade Dancers.
3 800 5 5
Magic Guild level one Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the first circle.
3 2000 5 5
Mystic Pond Provides several random resources at the beginning of each week. Marketplace 3 500
5


5
Blooming Grove Boosts pixie and sprite growth by +4 per week. Faerie Trees 3 500 5

5
Magic Guild level two An upgrade of the Magic Guild level one. Allows a visiting hero to learn the spells kept within. Adds 3 spells of the second circle. Magic Guild level two 3 1000 5 5 1 1 1 1
Magic Guild level three An upgrade of the Magic Guild level two. Allows a visiting hero to learn the spells kept within. Adds 3 spells of the third circle. Magic Guild level two 3 1000 5 5 3 3 3 3
Magic Guild level four An upgrade of the Magic Guild level three. Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fourth circle. Magic Guild level three 3 1000 5 5 5 5 5 5
Magic Guild level five An upgrade of the Magic Guild level four. Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fifth circle. Magic Guild level four 3 1000 5 5 10 10 10 10
Fort The Fort provides your town with defensive walls.
6 5000 10
Sparkling Fountain Provides +2 luck bonus for defending army. Mystic Pond 12 1000

10
Hunters Cabins The Hunters Cabins allow you to recruit Hunters.
6 1000 5 5
City Hall An upgrade of the Town Hall. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day. Town Hall 9 5000
Citadel An upgrade of the Fort. The Citadel increases base creature growth by 50%, adds a keep and moat-like terrain obstacles to a town's defenses. Fort 9 5000
10
Stone Ring The Stone Ring allows you to recruit Druids. Magic Guild level one 9 1500
15 3 3 3 3
Stone Circle An upgrade of the Stone Rine. The Stone Circle allows you to recruit Druid Elders. Stone Ring 9 4000
15 5 5 5 5
Unicorn Glade The Unicorn Glade allows you to recruit Unicorns.
9 2000


5
5
Avenger's Guild Supports Mark of the Avenger special ability. Allows selecting favored enemy Hunters Cabins 9 1000 5 5
Cathedral An upgrade of the Monastery. The Cathedral allows you to recruit Inquisitors. Monastery 9 8000
5 3 3 3 3
Avenger's Brotherhood An upgrade of the Avenger's Guild. Supports Mark of the Avenger special ability, increases chance to inflict critical hit to the favored enemy by +10%. Avenger's Guild 9 2000
5
Shipyard The Shipyard allows you to purchase ships.
12 2000 20
Treant Arches The Treant Arches allows you to recruit Treants.
12 4000 10
5
5
Capitol An upgrade of the City Hall. The Capitol earns your kingdom 4000 gold per day. City Hall 15 10000
Castle An upgrade of the Citadel. The Castle adds two arrow towers, fortifies your town's defenses, and doubles base creature growth. Citadel 15 5000 10 10
Daughter of Sylanna The Daughter of Sylanna provides extra gold income, extra creature growth, boost luck for all player's heroes. Need Tear of Asha to build this structure.
0 Free
Dragon Altar The Dragon Altar allows you to recruit Green Dragons.
15 10000 5 5
10 10 10
Dragon Shrine An upgrade of the Dragon Altar. The Dragon Shrine allows you to recruit Emerald Dragons. Dragon Altar 15 20000 5 5
20 10 20
Treant Saplings Boosts treant growth by +1 per week Treant Arches 15 3000 10
10
10
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