Building | Description | Requirements | Required town level |
Cost | |||||||
Gold | Wood | Ore | Mercury | Crystals | Sulphur | Gems | |||||
Academy | |||||||||||
Village Hall | 毎日 500 gold. | 0 | Free | ||||||||
Tavern | 勇者が雇える。町を防衛する軍隊に morale +1。 | 0 | 500 | 5 | |||||||
Blacksmith | バリスタとか兵器を買える。 | 0 | 1000 | 5 | |||||||
Marketplace | 資源を買える。(交換レートは所有してる Marketplace の数で増加する) | 0 | 500 | 5 | |||||||
Resource Silo | 毎日 +1 Crystal。 | Marketplace | 0 | 5000 | 5 | ||||||
Gremlin Workshop | |||||||||||
Gremlin Manufactory | Master Gremlin を雇える。 | Gremlin Workshop | 0 | 1500 | 10 | ||||||
Magic Guild level one | 勇者は魔法を習うことできる。第 1 circle を 3 つ持つ。 | Village Hall | 3 | 2000 | 5 | 5 | |||||
Arcane Forge | クリーチャー装備の製造設備。 (Artificier の特殊能力を支援用) | 3 | 3000 | 1 | 1 | 1 | 1 | 1 | 1 | ||
Golem Forge | |||||||||||
Golem Foundry | Steel Golem を雇える。 | Golem Forge | 3 | 3000 | 5 | 5 | 5 | ||||
Obsidian Parapet | Obsidian Gargoyle を雇える。 | Stone Parapet | 3 | 2700 | 10 | ||||||
Town Hall | 毎日 1000 gold、 | Magic Guild level one | 6 | 2000 | |||||||
Fort | 町の防御壁を建設 | 6 | 5000 | 10 | |||||||
Artifact Merchant | アーティファクトを販売 | Marketplace | 6 | 5000 | 5 | ||||||
Mage Tower | |||||||||||
Archmage Tower | Archmage を雇える | Mage Tower | 6 | 6000 | 10 | 5 | |||||
City Hall | 毎日 2000 gold | Town Hall | 9 | 5000 | |||||||
Citadel | クリーチャーの成長率が 50% 向上。町の防御への堀状の土地障害を加えます。 | Fort | 9 | 5000 | 10 | ||||||
Altar of Wishes | |||||||||||
Pinnacle of Wishes | Djinn Sultan を雇える。 | Altar of Wishes | 9 | 8000 | 5 | 5 | 5 | 5 | |||
Library | Magic Guild の魔法が各 Circle 毎に 1 個増える。 | Mage Tower | 9 | 3000 | 2 | 2 | 2 | 2 | |||
Treasure Cave | Djinn と Master Djinn の週の成長に +2。毎日 500 gold。 | Altar of Wishes | 12 | 3000 | |||||||
Shipyard | 船を建造できる。 | 12 | 2000 | 20 | |||||||
Silver Pavilion | Rakshasa Raini を雇える。 | Library | 12 | 6000 | 5 | 5 | |||||
Capitol | 毎日 4000 gold。 | City Hall | 15 | 10000 | |||||||
Castle | 防御壁の強化と 2 つの矢倉が追加。クリーチャーの成長が倍になる。 | Citadel | 15 | 5000 | 10 | 10 | |||||
Skyship | 毎週のクリーチャーの成長を増加させて、毎日あなたの帝国に補足金を供給し、ヒーローの防御のために知識を押し上げます。この構造を建造するために Tear of Asha が必要。 | 0 | Free | ||||||||
Cloud Coliseum | Colossi を雇える。 | 15 | 20000 | 10 | 10 | 5 | 5 | ||||
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Building | Description | Requirements | Required town level |
Cost | |||||||
Gold | Wood | Ore | Mercury | Crystals | Sulphur | Gems | |||||
Dungeon | |||||||||||
Village Hall | The Village Hall allows you tu purchase town structures and earns your kingdom 500 gold per day. | 0 | Free | ||||||||
School of the Unseen Hand | The School of the Unseen Hand allows you to recruit Scouts. | 0 | 400 | 5 | |||||||
School of the Black Heart | An upgrade of the School of the Unseen Hand. The School of the Black Heart allows you to recruit Scouts. | School of the Unseen Hand | 0 | 1200 | 5 | ||||||
Tavern | The Tavern allows to recruit heroes. Increases morale of troops defending the city by +1. | 0 | 500 | 5 | |||||||
Marketplace | With the Marketplace you can buy and spell resources (exchange rates increase with each Marketplace you own). | 0 | 500 | 5 | |||||||
Resource Silo | An upgrade of the Marketplace. The Resource Silo provides you with an additional +1 crystal each day. | Marketplace | 0 | 5000 | 5 | ||||||
Magic Guild level one | Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the first circle. | 0 | 2000 | 5 | 5 | ||||||
Magic Guild level two | An upgrade of the Magic Guild level one. Allows a visiting hero to learn the spells kept within. Adds 3 spells of the second circle. | Magic Guild level two | 0 | 1000 | 5 | 5 | 1 | 1 | 1 | 1 | |
Magic Guild level three | An upgrade of the Magic Guild level two. Allows a visiting hero to learn the spells kept within. Adds 3 spells of the third circle. | Magic Guild level two | 0 | 1000 | 5 | 5 | 3 | 3 | 3 | 3 | |
Magic Guild level four | An upgrade of the Magic Guild level three. Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fourth circle. | Magic Guild level three | 3 | 1000 | 5 | 5 | 5 | 5 | 5 | 5 | |
Town Hall | An upgrade of the Village Hall. The Town Hall allows you to purchase town structures and earns your kingdomn 1000 gold per day. | Village Hall | 3 | 2000 | |||||||
Altar of Elements | Supports Elemental Chains racial ability. Displays elements on own creatures what allows to plan attacks inflicting more damage. Creatures with opposite elements deal more damage to the enemy. | Magic Guild level one | 3 | 2500 | 3 | 3 | 3 | 3 | |||
Blood Arena | The Blood Arena allows you to recruit Blood Maidens. | 3 | 1000 | 5 | |||||||
Blood Memorial | An upgrade of the Blood Arena. The Blood Memorial allows you to recruit Blood Furies. | Blood Arena | 3 | 2500 | 5 | 3 | |||||
Blacksmith | The Blacksmith provides your armies with Ballista. Other war machines can be bought on triple price. | 3 | 1000 | 5 | |||||||
Blooming Grove | Boosts pixie and sprite growth by +4 per week. | Faerie Trees | 3 | 500 | 5 | 5 | |||||
Magic Guild level five | An upgrade of the Magic Guild level four. Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fifth circle. | Magic Guild level four | 3 | 1000 | 5 | 5 | 10 | 10 | 10 | 10 | |
Fort | The Fort provides your town with defensive walls. | 6 | 5000 | 10 | |||||||
Ritual Pit | Can boost creature growth for both Shadow Witches, Matriarchs and Minotaurs, Minotaur Guards. Sacrificing of creatures here may result in additional growth rate increase at seemingly random tier. | Blood Arena | 6 | 1000 | |||||||
Trade Guild | Trade Guild Sells Artifacts. At the beginning of each week gives some random resource. | 6 | 1000 | 5 | 5 | ||||||
Labyrinth | The Labyrinth allows you to recruit Minotaurs. | Black smith | 6 | 1200 | 5 | 10 | |||||
City Hall | An upgrade of the Town Hall. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day. | Town Hall | 9 | 5000 | |||||||
Citadel | An upgrade of the Fort. The Citadel increases base creature growth by 50%, adds a keep and moat-like terrain obstacles to a town's defenses. | Fort | 9 | 5000 | 10 | ||||||
Hall Of Intrigue | Knowledge of all Warlocks is increased by 1 (cumulative with other castles). | 9 | 1500 | ||||||||
Dark Enclosure | The Dark Enclosure allows you to recruit Dark Raiders. | 9 | 2000 | 10 | 5 | 5 | |||||
Hissing Cavern | The Hissing Cavern allows you to recruit Hydras. | 9 | 2500 | 5 | 5 | 5 | |||||
Castle | An upgrade of the Citadel. The Castle adds two arrow towers, fortifies your town's defenses, and doubles base creature growth. | Citadel | 12 | 5000 | 10 | 10 | |||||
Hall of Shadows | The Hall of Shadows allows you to recruit Shadow Witches | Hall Of Intrigue | 12 | 5000 | 5 | 5 | 4 | 4 | 4 | 4 | |
Shipyard | The Shipyard allows you to purchase ships. | 12 | 2000 | 20 | |||||||
Capitol | An upgrade of the City Hall. The Capitol earns your kingdom 4000 gold per day. | City Hall | 15 | 10000 | |||||||
Mother of Darkness | The Mother of Darkness increases weekly creature growth, provides your empire with additional gold each day and boosts Magic Power for defending heroes. Need Tear of Asha to build this structure | 0 | Free | ||||||||
Dragon Spire | The Dragon Spire allows you to recruit Deep Dragons. | Dark Enclosure | 15 | 15000 | 10 | 10 | 10 | ||||
Dragon Shrine | An upgrade of the Dragon Altar. The Dragon Shrine allows you to recruit Emerald Dragons. | Dragon Altar | 15 | 20000 | 5 | 5 | 20 | 10 | 20 | ||
Treant Saplings | Boosts treant growth by +1 per week | Treant Arches | 15 | 3000 | 10 | 10 | 10 | ||||
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Building | Description | Requirements | Required town level |
Cost | |||||||
Gold | Wood | Ore | Mercury | Crystals | Sulphur | Gems | |||||
Haven | |||||||||||
Village Hall | The Village Hall allows you tu purchase town structures and earns your kingdom 500 gold per day. | 0 | Free | ||||||||
Blacksmith | The Blacksmith provides your armies with Ballista. Other war machines can be bought on triple price. | 0 | 1000 | 5 | |||||||
Peasant Huts | The Peasant Huts allows you to recruit Peasants. | 0 | 500 | ||||||||
Tavern | The Tavern allows to recruit heroes. Increases morale of troops defending the city by +1. | 0 | 500 | 5 | |||||||
Marketplace | With the Marketplace you can buy and spell resources (exchange rates increase with each Marketplace you own). | 0 | 500 | 5 | |||||||
Resource Silo | An upgrade of the Marketplace. The Resource Silo provides you with an additional +1 crystal each day. | Marketplace | 0 | 5000 | 5 | ||||||
Town Hall | An upgrade of the Village Hall. The Town Hall allows you to purchase town structures and earns your kingdomn 1000 gold per day. | Village Hall | 3 | 2000 | |||||||
Archer Tower | The Archer Tower allows you to recruit Archers. | 3 | 1200 | 5 | |||||||
Barracks | The Barracks allows you to recruit Footmen. | Backsmith | 3 | 1500 | 5 | ||||||
Magic Guild level one | Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the first circle. | 3 | 2000 | 5 | 5 | ||||||
Farms | The Farms boosts Peasant or Conscript growth by +5 per week. | Peasant Huts | 3 | 1000 | |||||||
Magic Guild level three | An upgrade of the Magic Guild level two. Allows a visiting hero to learn the spells kept within. Adds 3 spells of the third circle. | Magic Guild level two | 3 | 1000 | 5 | 5 | 3 | 3 | 3 | 3 | |
Magic Guild level four | An upgrade of the Magic Guild level three. Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fourth circle. | Magic Guild level three | 3 | 1000 | 5 | 5 | 5 | 5 | 5 | 5 | |
Magic Guild level five | An upgrade of the Magic Guild level four. Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fifth circle. | Magic Guild level four | 3 | 1000 | 5 | 5 | 10 | 10 | 10 | 10 | |
Fort | The Fort provides your town with defensive walls. | 6 | 5000 | 10 | |||||||
Griffin Tower | The Griffin Tower allows you to recruit Griffins. | 6 | 2500 | 5 | 10 | ||||||
Griffin Bastion | An upgrade of the Griffin Tower. The Griffin Bastion allows you to recruit Imperial Griffins | Griffins Tower | 6 | 6000 | 5 | 10 | |||||
Training Grounds | The Training Grounds supports Training special ability, allows to train lower tier troops into higher tier troops. | 6 | 3500 | 10 | 5 | ||||||
City Hall | An upgrade of the Town Hall. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day. | Town Hall | 9 | 5000 | |||||||
Citadel | An upgrade of the Fort. The Citadel increases base creature growth by 50%, adds a keep and moat-like terrain obstacles to a town's defenses. | Fort | 9 | 5000 | 10 | ||||||
Stables | The Stables grants any visiting hero a bonus to his or her movement points until the end of the week. | 9 | 2000 | 10 | 5 | ||||||
Monastery | The Monastery allows you to recruit Priests. | Magic Guild level one | 9 | 3000 | 5 | 2 | 2 | 2 | 2 | ||
Hall of Heroes | The Hall of Heroes supports Training special ability and reduces the cost of training by 40%. | Training Grounds | 9 | 5000 | 10 | ||||||
Cathedral | An upgrade of the Monastery. The Cathedral allows you to recruit Inquisitors. | Monastery | 9 | 8000 | 5 | 3 | 3 | 3 | 3 | ||
Castle | An upgrade of the Citadel. The Castle adds two arrow towers, fortifies your town's defenses, and doubles base creature growth. | Citadel | 12 | 5000 | 10 | 10 | |||||
Jousting Arena | The Jousting Arena allows you to reruit Cavaliers. | Stables | 12 | 6000 | 10 | 10 | |||||
Shipyard | The Shipyard allows you to purchase ships. | 12 | 2000 | 20 | |||||||
Order of Paladins | An upgrade of the Jousting Arena. The Order of Paladins allows you to recruit Paladins. | Jousting Arena | 12 | 10000 | 10 | 10 | |||||
Capitol | An upgrade of the City Hall. The Capitol earns your kingdom 4000 gold per day. | City Hall | 15 | 10000 | |||||||
Elrath's Sentinel | Elrath's Entinel increases weekly creature growth by 50%, provides your empire with an additional 5000 gold each day and boosts luck of all your heroes. Need Tear of Asha to build this structure | 0 | Free | ||||||||
Altar of Light | The Altar of Light allows you to recruit Angels. | Monastery | 15 | 20000 | 15 | ||||||
Altar of Heaven | An upgrade of the Alter of Light. The Altar of Heaven allows you to recruit Archangels. | Altar of Light | 15 | 30000 | 20 | ||||||
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Building | Description | Requirements | Required town level |
Cost | |||||||
Gold | Wood | Ore | Mercury | Crystals | Sulphur | Gems | |||||
Inferno | |||||||||||
Village Hall | The Village Hall allows you tu purchase town structures and earns your kingdom 500 gold per day. | 0 | Free | ||||||||
Blacksmith | The Blacksmith provides your armies with Ballista. Other war machines can be bought on triple price. | 0 | 1000 | 5 | |||||||
Tavern | The Tavern allows to recruit heroes. Increases morale of troops defending the city by +1. | 0 | 500 | 5 | |||||||
Resource Silo | An upgrade of the Marketplace. The Resource Silo provides you with an additional +1 crystal each day. | Marketplace | 0 | 5000 | 5 | ||||||
Familiar Crucible | An upgrade of the Imp Crucible. The Familiar Crucible allows you to recruit Familiars. | Imp Crucible | 0 | 1200 | 5 | ||||||
Marketplace | With the Marketplace you can buy and spell resources (exchange rates increase with each Marketplace you own). | 0 | 500 | 5 | |||||||
Town Hall | An upgrade of the Village Hall. The Town Hall allows you to purchase town structures and earns your kingdomn 1000 gold per day. | Village Hall | 3 | 2000 | |||||||
Infernal Loom | The Infernal Loom increases number of gated creatues by 5%. Enemy heroes sieging this town get -2 to luck. | 3 | 1000 | 2 | 2 | ||||||
Magic Guild level one | Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the first circle. | 3 | 2000 | 5 | 5 | ||||||
Demon Tower | The Demon Tower allows you to recruit Horned Demons. | 3 | 1000 | 5 | |||||||
Demon Bastion | An upgrade of the Demon Tower. The Demon Bastion allows you to recruit Horned Overseers | Demon Tower | 3 | 2500 | 10 | 5 | |||||
Fort | The Fort provides your town with defensive walls. | 6 | 5000 | 10 | |||||||
Howling Kennels | The Howling Kennels allows you to recruit Hell Hounds. | Travern | 6 | 1200 | 5 | 2 | |||||
Spawn of Chaos | The Spawn of Chaos increase Horned Demon or Horned Overseer growth by +2 per week. | Demon Tower | 6 | 1500 | 5 | ||||||
City Hall | An upgrade of the Town Hall. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day. | Town Hall | 9 | 5000 | |||||||
Citadel | An upgrade of the Fort. The Citadel increases base creature growth by 50%, adds a keep and moat-like terrain obstacles to a town's defenses. | Fort | 9 | 5000 | 10 | ||||||
Hall of Temptations | The Hall of Temptations allows you to recruit Succubi. | Magic Guild level one | 9 | 2000 | 5 | 5 | 3 | 3 | |||
Hall of Sins | An upgrade of the Hall of Temptations. The Hall of Sins allows you to recruit Succubus Mistress. | Hall of Temptations | 9 | 5000 | 5 | 3 | 5 | 3 | |||
Burning Stables | The Burning Stables allows you to recruit Hell Chargers. | 9 | 2500 | 5 | 5 | 5 | 5 | ||||
Blazing Stables | An upgrade of the Burning Stables. The Blazing Stables allows you to recruit Nightmares. | Burning Stables | 9 | 7000 | 5 | 5 | 10 | 5 | |||
Sacrificial Pit | Allows to sacrifice creatures at this building in exchange for extra experience. | Citadel | 12 | 2000 | 5 | 5 | 5 | ||||
Heart of the Pit | The Heart of the Pit allows you to recruit Pit Fiends | Hall of Temptations | 12 | 5000 | 10 | 5 | 5 | ||||
Shipyard | The Shipyard allows you to purchase ships. | 12 | 2000 | 20 | |||||||
Capitol | An upgrade of the City Hall. The Capitol earns your kingdom 4000 gold per day. | City Hall | 15 | 10000 | |||||||
Castle | An upgrade of the Citadel. The Castle adds two arrow towers, fortifies your town's defenses, and doubles base creature growth. | Sacrificial Pit | 15 | 5000 | 10 | 10 | |||||
Lord of Torments | The Lord of Torments increases weekly creature growth by 50%, provides your empire with an additional 5000 gold each day and also provides an enormous boost to Spellpower for defending heroes. Need Tear of Asha to build this structure. | 0 | Free | ||||||||
Hall of Horror | The Hall of Horror increase Hell Charger or Nightmare production by +1 per week. | Burning Stables | 15 | 10000 | 5 | 5 | |||||
Temple of the Fallen | The Temple of the Fallen allows you to recruit Devils. | 15 | 15000 | 10 | 15 | 5 | 5 | 5 | |||
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Building | Description | Requirements | Required town level |
Cost | |||||||
Gold | Wood | Ore | Mercury | Crystals | Sulphur | Gems | |||||
Necropolis | |||||||||||
Village Hall | The Village Hall allows you tu purchase town structures and earns your kingdom 500 gold per day. | 0 | Free | ||||||||
Blacksmith | The Blacksmith provides your armies with Ballista. Other war machines can be bought on triple price. | 0 | 1000 | 5 | |||||||
Tavern | The Tavern allows to recruit heroes. Increases morale of troops defending the city by +1. | 0 | 500 | 5 | |||||||
Marketplace | With the Marketplace you can buy and spell resources (exchange rates increase with each Marketplace you own). | 0 | 500 | 5 | |||||||
Resource Silo | An upgrade of the Marketplace. The Resource Silo provides you with an additional +1 crystal each day. | Marketplace | 0 | 5000 | 5 | ||||||
Graveyard | The Graveyard allows you to recruit Skeletons. | 0 | 300 | 5 | |||||||
Boneyard | An upgrade of the Graveyard. The Boneyard allows you to recruit Skeleton Archers. | Graveyard | 0 | 900 | 5 | ||||||
Crypt | The Crypt allows you to recruit Zombies. | Village Hall | 3 | 800 | 5 | ||||||
Festering Crypt | An upgrade of the Crypt. The Festering Crypt allows you to recruit Plague Zombies. | Crypt | 3 | 2000 | 5 | 3 | |||||
Fort | The Fort provides your town with defensive walls. | 3 | 5000 | 10 | |||||||
Magic Guild level one | Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the first circle. | 2000 | 5 | 5 | |||||||
Magic Guild level two | An upgrade of the Magic Guild level one. Allows a visiting hero to learn the spells kept within. Adds 3 spells of the second circle. | Magic Guild level two | 1000 | 5 | 5 | 1 | 1 | 1 | 1 | ||
Magic Guild level three | An upgrade of the Magic Guild level two. Allows a visiting hero to learn the spells kept within. Adds 3 spells of the third circle. | Magic Guild level two | 1000 | 5 | 5 | 3 | 3 | 3 | 3 | ||
Magic Guild level four | An upgrade of the Magic Guild level three. Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fourth circle. | Magic Guild level three | 1000 | 5 | 5 | 5 | 5 | 5 | 5 | ||
Town Hall | An upgrade of the Village Hall. The Town Hall allows you to purchase town structures and earns your kingdomn 1000 gold per day. | Crypt | 6 | 2000 | |||||||
Ruined Tower | The Ruined Tower allows you to recruit Ghosts. | Fort | 6 | 1000 | 5 | 5 | |||||
Pillar of Bones | Adds 10% to Necromancy skill of all Necromancers under player's control (cumulative by all cities), i.e. supports Necromancy special ability. | Magic Guild level one | 6 | 1000 | 10 | ||||||
Unearthed Graves | Bzoosts skeleton/skeleton archers growth by +6 per week. | Graveyard | 6 | 500 | 5 | ||||||
City Hall | An upgrade of the Town Hall. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day. | Town Hall | 9 | 5000 | |||||||
Citadel | An upgrade of the Fort. The Citadel increases base creature growth by 50%, adds a keep and moat-like terrain obstacles to a town's defenses. | Ruined Tower | 9 | 5000 | 10 | ||||||
Vampire Mansion | The Vampire Mansion allows you to recruit Vampires. | Travern | 9 | 1500 | 5 | 10 | 5 | ||||
Sepulcher | The Sepulcher allows you to recruit Liches. | Pillar of Bones | 9 | 2000 | 10 | 5 | 5 | 5 | |||
Shrine of the Netherworld | Provides -2 morale penalty for attacking enemy, allows transformation to undead troops (according to creature tier, if corresponding dwelling is built in this city). | 9 | 1000 | 5 | |||||||
Castle | An upgrade of the Citadel. The Castle adds two arrow towers, fortifies your town's defenses, and doubles base creature growth. | Citadel | 12 | 5000 | 10 | 10 | |||||
Shipyard | The Shipyard allows you to purchase ships. | 12 | 2000 | 20 | |||||||
Forlorn Hall | The Forlorn Hall allows you to recruit Wights. | Shrine of the Netherworld | 12 | 4000 | 5 | 5 | 5 | ||||
Capitol | An upgrade of the City Hall. The Capitol earns your kingdom 4000 gold per day. | City Hall | 15 | 10000 | |||||||
Dragon Graveyard | The Dragon Graveyard allows you to recruit Bone Dragons. | Castle | 15 | 15000 | 20 | 15 | 10 | 5 | 5 | ||
Tomb of the Lost | The Tomb of the Lost provides extra gold income, extra creature growth, and boosts the Necromancy skill of all the player's heroes. Need Tear of Asha to build this structure. | 0 | Free | ||||||||
Dragon Tombstone | Boosts Bone Dragon/Spectral Dragon growth by +1 per week. | 15 | 3000 | 10 | 5 | ||||||
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Building | Description | Requirements | Required town level |
Cost | |||||||
Gold | Wood | Ore | Mercury | Crystals | Sulphur | Gems | |||||
Sylvan | |||||||||||
Village Hall | The Village Hall allows you tu purchase town structures and earns your kingdom 500 gold per day. | 0 | Free | ||||||||
Blacksmith | The Blacksmith provides your armies with Ballista. Other war machines can be bought on triple price. | 0 | 1000 | 5 | |||||||
Faerie Wood | An upgrade of the Faerie Trees. The Faerie Wood allows you to recruit Sprites. | Faerie Trees | 0 | 900 | 5 | ||||||
Tavern | The Tavern allows to recruit heroes. Increases morale of troops defending the city by +1. | 0 | 500 | 5 | |||||||
Marketplace | With the Marketplace you can buy and spell resources (exchange rates increase with each Marketplace you own). | 0 | 500 | 5 | |||||||
Resource Silo | An upgrade of the Marketplace. The Resource Silo provides you with an additional +1 crystal each day. | Marketplace | 0 | 5000 | 5 | ||||||
Town Hall | An upgrade of the Village Hall. The Town Hall allows you to purchase town structures and earns your kingdomn 1000 gold per day. | Village Hall | 3 | 2000 | |||||||
Battledance Terrace | The Battledance Terrace allow you to recruit Blade Dancers. | 3 | 800 | 5 | 5 | ||||||
Magic Guild level one | Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the first circle. | 3 | 2000 | 5 | 5 | ||||||
Mystic Pond | Provides several random resources at the beginning of each week. | Marketplace | 3 | 500 | 5 | 5 | |||||
Blooming Grove | Boosts pixie and sprite growth by +4 per week. | Faerie Trees | 3 | 500 | 5 | 5 | |||||
Magic Guild level two | An upgrade of the Magic Guild level one. Allows a visiting hero to learn the spells kept within. Adds 3 spells of the second circle. | Magic Guild level two | 3 | 1000 | 5 | 5 | 1 | 1 | 1 | 1 | |
Magic Guild level three | An upgrade of the Magic Guild level two. Allows a visiting hero to learn the spells kept within. Adds 3 spells of the third circle. | Magic Guild level two | 3 | 1000 | 5 | 5 | 3 | 3 | 3 | 3 | |
Magic Guild level four | An upgrade of the Magic Guild level three. Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fourth circle. | Magic Guild level three | 3 | 1000 | 5 | 5 | 5 | 5 | 5 | 5 | |
Magic Guild level five | An upgrade of the Magic Guild level four. Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fifth circle. | Magic Guild level four | 3 | 1000 | 5 | 5 | 10 | 10 | 10 | 10 | |
Fort | The Fort provides your town with defensive walls. | 6 | 5000 | 10 | |||||||
Sparkling Fountain | Provides +2 luck bonus for defending army. | Mystic Pond | 12 | 1000 | 10 | ||||||
Hunters Cabins | The Hunters Cabins allow you to recruit Hunters. | 6 | 1000 | 5 | 5 | ||||||
City Hall | An upgrade of the Town Hall. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day. | Town Hall | 9 | 5000 | |||||||
Citadel | An upgrade of the Fort. The Citadel increases base creature growth by 50%, adds a keep and moat-like terrain obstacles to a town's defenses. | Fort | 9 | 5000 | 10 | ||||||
Stone Ring | The Stone Ring allows you to recruit Druids. | Magic Guild level one | 9 | 1500 | 15 | 3 | 3 | 3 | 3 | ||
Stone Circle | An upgrade of the Stone Rine. The Stone Circle allows you to recruit Druid Elders. | Stone Ring | 9 | 4000 | 15 | 5 | 5 | 5 | 5 | ||
Unicorn Glade | The Unicorn Glade allows you to recruit Unicorns. | 9 | 2000 | 5 | 5 | ||||||
Avenger's Guild | Supports Mark of the Avenger special ability. Allows selecting favored enemy | Hunters Cabins | 9 | 1000 | 5 | 5 | |||||
Cathedral | An upgrade of the Monastery. The Cathedral allows you to recruit Inquisitors. | Monastery | 9 | 8000 | 5 | 3 | 3 | 3 | 3 | ||
Avenger's Brotherhood | An upgrade of the Avenger's Guild. Supports Mark of the Avenger special ability, increases chance to inflict critical hit to the favored enemy by +10%. | Avenger's Guild | 9 | 2000 | 5 | ||||||
Shipyard | The Shipyard allows you to purchase ships. | 12 | 2000 | 20 | |||||||
Treant Arches | The Treant Arches allows you to recruit Treants. | 12 | 4000 | 10 | 5 | 5 | |||||
Capitol | An upgrade of the City Hall. The Capitol earns your kingdom 4000 gold per day. | City Hall | 15 | 10000 | |||||||
Castle | An upgrade of the Citadel. The Castle adds two arrow towers, fortifies your town's defenses, and doubles base creature growth. | Citadel | 15 | 5000 | 10 | 10 | |||||
Daughter of Sylanna | The Daughter of Sylanna provides extra gold income, extra creature growth, boost luck for all player's heroes. Need Tear of Asha to build this structure. | 0 | Free | ||||||||
Dragon Altar | The Dragon Altar allows you to recruit Green Dragons. | 15 | 10000 | 5 | 5 | 10 | 10 | 10 | |||
Dragon Shrine | An upgrade of the Dragon Altar. The Dragon Shrine allows you to recruit Emerald Dragons. | Dragon Altar | 15 | 20000 | 5 | 5 | 20 | 10 | 20 | ||
Treant Saplings | Boosts treant growth by +1 per week | Treant Arches | 15 | 3000 | 10 | 10 | 10 | ||||
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