スキル一覧

[2025/10/27 版]
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HoMM 5 あたりまでのスキルと同じ感じで、サブスキルがあるのが本作の特徴でしょうか。

とりあえず、スキルのアルファベット順で記載しています。
遭遇してないスキルは当然、記載にないので注意。






Name Description note
Abyssal Communion
Basic After each battle victory, the hero increases their Communion level by 1 (up to a max. of 2). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle. -
Advanced After each battle victory, the hero increases their Communion level by 1 (up to a max. of 3). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle. -
Expert - -
Abyssal Communion Sub Skill
- - Advanced
- - Advanced
- - Advanced
- - Expert
- - Expert
Arcane Magic
Basic The hero can learn tier-3 Arcane spells. Arcane spells gain +1 level(s). -
Advanced - -
Expert - -
Arcane Magic Sub Skill
Scholar Synergy: Doreath +4 Spell Power when casting Arcane spells. An additional +1 for each other Magic School known. Advanced
All Life is Endless +30% healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the hero knows "Summon Avatar" Advanced
Purest Thought -1 level to all enemy Arcane spells. Advanced
Arcane Teachings +1 level to all Arcane spells. Expert
Mana Flex Spells cost -2 mana. Expert
Ascension
Basic Each time a friendly stack dies, all remaining friendly creatures' HP increases by 10% until the end of the next round. -
Advanced Each time a friendly stack dies, all remaining friendly creatures' HP increases by 20% until the end of the next round. -
Expert Each time a friendly stack dies, all remaining friendly creatures' HP increases by 30% until the end of the next round. -
Ascension Sub Skill
Fields of Serenity Temple creatures deal +10% and take -10% Damage on Native Terrain. Advanced
Vengeance While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable Advanced
Purging Touch Grants a new ability. It removes all negative effects from the target. Advanced
Cling to Life Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round. Expert
Sun Blessing When Ascension is triggered, the stacks fully restore their HP. Expert
Battlecraft
Basic When a creature waits in battle, they gain +20% Attack until the end of round. When they skip turn, the gain +20% Defence until the end of round. -
Advanced When a creature waits in battle, they gain +30% Attack until the end of round. When they skip turn, the gain +30% Defence until the end of round. -
Expert When a creature waits in battle, they gain +40% Attack until the end of round. When they skip turn, the gain +40% Defence until the end of round. -
Battlecraft Sub Skill
Melee Mastery Friendly creatures deal +10% and take -10% Melee Damage. Advanced
Ranged Mastery Friendly creatures deal +10% and take -10% Ranged and Long Reach Damage. Advanced
Overwatch Friendly creatures gain Overwatch when they choose to Wait in battle. While Overwatching, they counterattack when an enemy move in their Melee Range. Advanced
Battle Focus Generates +1 Focus Charge(s) at the beginning of each battle round. Expert
Preemptive Strike WFriendly creatures prepare for a Preemptive Strike, when Skip Turn. It allows them to counterattack before the enemy's attack. Expert
Battle Magic
Basic Friendly creatures' Attack and Defence increase by 10% of their hero's Spell Power and Knowledge. -
Advanced Friendly creatures' Attack and Defence increase by 20% of their hero's Spell Power and Knowledge. -
Expert Friendly creatures' Attack and Defence increase by 30% of their hero's Spell Power and Knowledge. -
Battle Magic Sub Skill
Aura of DestructionEvery time the hero uses a spell in a battle, their Attack increases by 2 until the end of that battle.Advanced
Aura of ProtectionEvery time the hero uses a spell in a battle, their Defence increases by 2 until the end of that battle.Advanced
Aura of WizardryEvery time the hero uses a spell in a battle, their Spell Power increases by 2 until the end of that battle.Advanced
Battle Mage's AuthorityFriendly creatures' Attack increases by 20% of their hero's Spell Power. Doubled If the hero knows “Sorcery”.Expert
Mage Protector's AuthorityFriendly creatures' Defence increases by 20% of their hero's Knowledge. Doubled if the hero knows “Resistance”.Expert
Daylight Magic
Basic The hero can learn tier-3 Daylight spells. Daylight spells gain +1 level(s) -
Advanced The hero can learn tier-4 Daylight spells. Daylight spells cost -3 mana and gain +1 level(s) -
Expert The hero can learn tier-5 Daylight spells. Without visiting a Mage Guild. Daylight spells cost -3 mana and gain +1 level(s) -
Daylight Magic Sub Skill
Scholar Synergy: Arina+4 Spell Power while casting Daylight spells. An additional +1 for each other Magic School known.Advanced
Luminous Focus+1 Focus Charge at the start of a battle.Advanced
Brightest Sun-1 level(s) to all enemy Daylight spells.Advanced
Daylight Teachings+1 level(s) to all Daylight spells.Expert
Speed of Light+10 Movement Points. This bonus is doubled if the hero knows "Logistics".Expert
Defence
Basic Friendly creatures take -10% Damage from basic attack. -
Advanced Friendly creatures take -15% Damage from basic attack. -
Expert Friendly creatures take -20% Damage from basic attack. -
Defence Sub Skill
Shields and ShellsFriendly creatures take -25% Damage from counterattacks.Advanced
CoverFriendly creatures take -20% Damage from Ranged and Long Reach attacks.Advanced
Hymn to MartyrsFriendly creatures generate +1 Focus Point(s) whenever they take Damage.Advanced
Territorial AdvantageWhen fighting in an area the hero controls, each stack in the army gains 10% temporary units at the start of battle. This bonus is doubled if the hero knows “Diplomacy”Expert
FirmnessFriendly creatures ignore 10% of the attacker's Attack when taking normal Damage, including from abilities.Expert
Diplomacy
Basic Allows you to sometimes recruit neutral armies for Gold instead of fighting them. -
Advanced - -
Expert - -
Diplomacy Sub Skill
Larger Than Life+25% to your army power in the eyes on neutral creatures, which makes them more likely to join or flee. This bonus is doubled if the hero knows "Battlecraft".Advanced
Eloquence-75% to the cost of surrender.Advanced
Folk Hero+50% Persuasion Power in Diplomacy with squads from the hero's faction on the global map.Advanced
Art of the DealSquads on the global map take -15% Gold to join. This bonus is doubled if the hero knows “Economy”Expert
Vagrant ArmyNeutral creatures gain +100% of the hero's Attack and Defence as a bonus when in their army.Expert
Economy
Basic Allows you to sometimes recruit neutral armies for Gold instead of fighting them. -
Advanced - -
Expert - -
Economy Sub Skill
Tax Collector+500 Gold daily. This bonus is doubled if the hero knows "Logistics".Advanced
Smuggler+1 Crystal, Gem, or Mercury daily (depending on the hero's faction).Advanced
Master Builder+1 Wood and Ore daily.Advanced
Experimenter+5 Alchemical Dust daily. This bonus is doubled if the hero knows "Insight"Expert
MerchantThe hero counts as an additional Marketplace when calculating trading prices.Expert
Insight
Basic +20% XP. -
Advanced +30% XP. -
Expert +40% XP. -
Insight Sub Skill
Enlightenmnt+10% more XP.Advanced
Civic InnovationThe hero gains +100% Law points. This bonus is doubled if the hero knows “Leadershp”.Advanced
SagacityShows the intentions of all neutral squads within [ 300% x hero sight radius ] square(s) of the hero.Advanced
Scholar of MagicAllows heroes to teach each other spells. The exchange of knowledge occurs on contact. Only spells that the other party can learn are taught.Expert
Endless Charisma+1 Attack, Defence, Spell Power, and Knowledge. This bonus is doubled if the hero knows "Tactics".Expert
Intelligence
Basic The hero can learn up to tier-3 spells without needing of learn the corresponding Magic School. -
Advanced The hero can learn up to tier-4 spells without needing of learn the corresponding Magic School. -
Expert The hero can learn up to tier-5 spells without needing of learn the corresponding Magic School. -
Intelligence Sub Skill
GeniusThe hero immediately levels up againAdvanced
AstrologyThe hero begins learning Neutral magic at lower levels.Advanced
Eagle EyeAt the start of battle, learn all spells the enemy knows that the hero is capable of learning.Advanced
Rhythmic Cadence+25% maximum mana. This bonus is doubled if the hero knows "Sorcery".Expert
Rite of MagicGrants a new global mpa spell. It allows the hero to convert all movement Points into mana.Expert
Leadership
Basic Morale increases by 1. -
Advanced Morale increases by 2. -
Expert - -
Leadership Sub Skill
ResolveFriendly creaturess' chance to take an additional turn increases by 1% for each point of Morale. This bonus is doubled if the hero knows “Battlecraft”.Advanced
Hero of LegendsEnemy Morale reduces by 1 in battle.Advanced
Ups and DownsWhenever a friendly creature triggers negative Morale effect, its Morale increases by 5 until the end of the next round.Advanced
Where Sun Never SetsAttack, Defence, and Spell Power increase by 3, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows “Daylight Magic”.Expert
March!Friendly creatures' Initiative increases by 1.Expert
Logistics
Basic +10% Movement Points on the global map. -
Advanced - -
Expert - -
Logisticsp Sub Skill
Secret PassagesTerrain penalty reduces by 50%Advanced
Strong MountsNeutral Global Map spells cost -4 mana. This bonus is doubled if the hero knows “Scouting”.Advanced
Careful PlanningEvery day, the hero saves up to 50 unused Movement Points for the next day. This bonus is doubled if the hero knows “Arcane Magic”.Advanced
Leaps and BoundsThe hero restores 10 Movement Point(s) after each victory in battle.Expert
Back to Town!Grants a new global map spell. It teleports the hero to the nearest city they control. All remaining Movement Points are lost.Expert
Luck
Basic Luck increases by 1. -
Advanced - -
Expert - -
Luck Sub Skill
Beastly ConfidenceFriendly creatures have a 1% higher chance to land a Lucky Strike for each point of Luck. This bonus is doubled if the hero knows “Primal Magic”Advanced
Always HeadsThe hero gains +25% Gold and resources from piles on the global map. This bonus is doubled if the hero knows “Economy”Advanced
Mearea's ChosenEnemy Luck reduces by 1 in battle.Advanced
Lucky HitWhen friendly creatures land a Lucky Strike, enemies do not counterattack.Expert
Lightning Strikes TwiceSpells can also land a Lucky Strike, dealing 150% Damage. The chance increases by 5% for every point of Luck.Expert
Necromancy
Basic 4.0% of defeated enemies'HP is converted into allied Undead HP after each victory. This adds new units to all existing undead stacks and doesn't create new ones. -
Advanced 6.0% of defeated enemies'HP is converted into allied Undead HP after each victory. This adds new units to all existing undead stacks and doesn't create new ones. -
Expert 8.0% of defeated enemies'HP is converted into allied Undead HP after each victory. This adds new units to all existing undead stacks and doesn't create new ones. -
Necromancy Sub Skill
GravesoilNecropolis creatures deal +10% and take -10% Damage on Native Terrain.Advanced
Soul HarvestRestores 4 mana after a battle victory.Advanced
Lord of the Dead+2.0% to Necromancy power.Advanced
Soul Reaper-1 to enemy Morale and Luck in battle.Expert
Eternal ServiceGrants a new ability. It restores HP to the target and can revive fallen units.Expert
Nightshade Magic
Basic The hero can learn tier-3 Nightshade spells. Nightshade spells gain +1 level(s) -
Advanced The hero can learn tier-4 Nightshade spells. Nightshade spells cost -3 mana and gain +1 level(s) -
Expert The hero can learn tier-5 Nightshade spells, without visiting a Mage Guild. Nightshade spells cost -3 mana and gain +1 level(s) -
Nightshade Magic Sub Skill
Scholar Synergy: Naira+4 Spell Power when casting Nightshade spells. An additional +1 for each other Magic School known.Advanced
DisguiseEnemies can't see detailed information about your army. When viewed, it shows random numbers of random creatures of you faction.Advanced
Darkest Night-1 level to all enemy Nightshade spells.Advanced
Nightshade Teachings+1 level to all Nightshade spells.Expert
Hour of the Wolf-15% Attack and Defence to enemy creatures. This bonus is doubled if the hero know "Resistance".Expert
Offence
Basic Friendly creatures' basic attacks deal +10% Damage. -
Advanced Friendly creatures' basic attacks deal +15% Damage. -
Expert Friendly creatures' basic attacks deal +20% Damage. -
Offence Sub Skill
Battle ArtsFriendly creatures' abilities deal +50% Damage.Advanced
ArcheryFriendly creatures' Ranged and Long Reach attacks deal +15% Damage.Advanced
Battle MarchFriendly creatures generate +1 Focus Point(s) whenever they attack.Advanced
Shadow BladesFriendly creatures deal +1 Damage. This bonus is doubled if the hero knows “Nightshade Magic”.Expert
Unstoppable ForceFriendly creatures ignore 10% of the target's Defence when dealing normal Damage, including from abilities.Expert
Primal Magic
Basic The hero can learn tier-3 Primal spells. Primal spells gain +1 level(s) -
Advanced The hero can learn tier-4 Primal spells. Primal spells cost -3 mana and gain +1 level(s) -
Expert The hero can learn tier-5 Primal spells, without visiting a Mage Guild. Primal spells cost -3 mana and gain +1 level(s) -
Primal Magic Sub Skill
Scholar Synergy: Hksmilla+4 Spell Power when casting Primal spells. An additional +1 for each other Magic School known.Advanced
Primal ForceNegative and positive effects used by the hero and friendly creatures last 1 additional round(s).Advanced
Sharpest Teeth-1 level to all enemy Primal spells.Advanced
Primal Teachings+1 level to all Primal spells.Expert
Chaos ReignsThe hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows “Battle Magic”.Expert
Recruitment
Basic +4 to tier-1 creature growth in all cities. -
Advanced +4 to tier-1 and +2 to tier-2 creature growth in all cities. -
Expert - -
Recruitment Sub Skill
Direct SupervisionIf the hero is in a city at the start of a week, growth of all creatures in that city increases by 50%Advanced
Elite GuardsTier-1, tier-2 and tier-3 friendly creatures' Attack and Defence increases by 25% of their hero's Attack and Defence.Advanced
VeteransTier-4 creatures growth in your cities increases by 1.Advanced
RelocationGrants a new global map spell. It allows interaction with any controlled city once per day, enabling the transfer of creatures to or from that city.Expert
Strenuous TrainingFriendly creatures' HP increases by 2.Expert
Resistance
Basic Friendly creatures take -10% Magic Damage. -
Advanced Friendly creatures take -20% Magic Damage. -
Expert - -
Resistance Sub Skill
ObstructionEnemy spells cost 20% more mana. If hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.Advanced
ResilienceFriendly creatures take -10% Magic Damage.Advanced
Fast MetabolismAll negative effects on friendly creatures last for 2 fewer rounds (no less than 2).Advanced
Hindrance AuraDuring the battle, enemy loses 1 Focus Charge(s) at the beginning of each round.Expert
Magic SuppressionGrants a new ability. It kills the target summoned creatures or all temporary units in a chosen stack.Expert
Scouting
Basic +1 to sight radius. -
Advanced +2 to sight radius. -
Expert +3 to sight radius. -
Scouting Sub Skill
Long-SightSight radius increases by 1. Doubled if you know “Luck”.Advanced
Familiar Paths+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows "Intelligence".Advanced
Pathfinding-50% terrain penalty.Advanced
VisionsShows the exact army composition of any enemy within [ 300% x hero sight radius ] square(s) of the hero.Expert
ReconnaissanceRemoves the fog of war within [ 200% x hero sight radius ] square(s9 of the hero every morning.Expert
Siegecraft
Basic The catapult deals +50 Damage. -
Advanced The catapult deals +100 Damage. -
Expert - -
Siegecraft Sub Skill
Relentless Assault+1 Speed and Initiative to friendly creatures during a siege.Advanced
Forward ObserversRanged Damage of friendly creatures is not reduced by walls during a siege.Advanced
BarrageGrants a unique siege ability. It allows to attack a hex and all adjacent hexes once per round.Advanced
PhalanxDfender's towers deal -50% Damage to the friendly creatures during a siege.Expert
TunnellingGrants a unique sige ability. It allows to teleport target friendly creature for up to 3 hexes once per round.Expert
Sorcery
Basic +10% Magic Damage -
Advanced +20% Magic Damage -
Expert - -
Sorcery Sub Skill
Sticky MagicEffects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows “Intelligence”.Advanced
Magic ArrowGrants a new battle spell. It deals Magic Damage to 1 target and costs no mana.Advanced
Raw Energy+10% more Magic Damage. This bonus is doubled if the hero knows "Offence".Advanced
Piercing SpellsOffensive spelll ignore 15% of target's magic resistance.Expert
High MageAll your Magic School spells gain 1 lvl.Expert
Summon Avatar
Basic Grants a unique battle spell. It summons an Avatar that scales with the hero's Spell Power and Knowledge. -
Advanced Grants a unique battle spell. It summons an Avatar that scales more strongly with the hero's Spell Power and Knowledge. -
Expert Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero's Spell Power and Knowledge. -
Summon Avatar Sub Skill
Avatar of FuryAvatar's Attack increases by 25% of its hero's Spell Power. Doubled if the hero knows “Leadership”.Advanced
Avatar of ToughnessAvatar's Defence increases by 25% of its hero's Knowledge. Doubled if the hero knows “Defence”.Advanced
Avatar of CelerityAvatar's Speed and Initiative increases by 2. Doubled if the hero knows “Insight”.Advanced
Reality WardensFriendly creatures deal +100% Damage to summoned enemy creatures.Expert
Their name is LegionFriendly creature abilities summon +50% creatures.Expert
Tactics
Basic You can rearrange creatures before the start of battle within a 2-lines area. -
Advanced You can rearrange creatures before the start of battle within a 3-lines area. -
Expert You can rearrange creatures before the start of battle within a 4-lines area. -
Tactics Sub Skill
One for AllFriendly creatures gain +3 Attack for each adjacent enemy. Doubled if the hero knows “Offence”.Advanced
Easy PreyWhenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack.Advanced
Energizing Mana+1 Focus Charge each time your enemy uses a spell.Advanced
All for OneFriendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows “Defence”Expert
Riposte MasteryWhenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed.Expert
Thaumaturgy
Basic Allows the hero to use the Spellbook one more time per battle round. Spells cost +300% mana after each use. -
Advanced Allows the hero to use the Spellbook one more time per battle round. Spells cost +200% mana after each use. -
Expert Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use. -
Thaumaturgy Sub Skill
AntimageEnemy's spells cost +4 mana.Advanced
Vast Soul+10% mana restored daily.Advanced
ArchmageAll your Magic School spells gain 1 lvlAdvanced
Practical IncantationsHeroic Strike deals +20 DamageExpert
Ancient ScrollsAdds all tier-1 spells to your Spellbook.Expert
Triumvirate's Strength
Basic Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes. -
Advanced Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes. -
Expert - -
Triumvirate's Strength Sub Skill

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