呪文一覧

[2025/10/27 版]
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とりあえず、呪文のアルファベット順で記載しています。
多分、Mage Guild には使える、使えないにかかわらず、全て表示されている状態なので、これで全部かと思います。



Name Circle Tier Mana Description Upgrade
Anti-MagicPrimal Magic418The target becomes immune to spells and abilities of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or a stack with temporary units, those are destroyed. Duration : 2 round(s)Base effect's duration : 2 > 3
Affects tier-1-4 spells and abilities.
Also affects tier-1-5 spells and abilities.
Arina's ChosenDaylight Magic521Target friendly creature cannot have less than 20% of their current units. Taking Damage reduces the duration of the effect by 1 round(s). Duration: 2 [ 2 + 0 per every 1 hero's Spell Power ] round(s).Minimum stack size : 20% > 35%
Base effect's duration : 2 > 4
Minimum stack size : 35% > 50%
Arina's TouchDaylight Magic317Target friendly creature gains 1 Initiative and 10% maximum HP. Duration: 1 [1 + 1 per every 4 hero's Spell Power ] round(s).Maxmum HP bonus : 10% > 20%
Affects all friendly creatures.
Doubles Initiative bonus.
ArmageddonPrimal Magic540Does not affect Phoenixes
ALL creatures on the battlefield take [ 100 + 15 x hero's Spell Power ] Magic Damage. All life must come to an end, but sometimes such destruction begets a birth of a phoenix.
Base Damage : 100 > 200
Base Damage : 200 > 300
Damage per Spell Power : 15 > 25
Assemble!Arcane Magic316Instantly interact with an allied hero within 12 [ 2 x hero's sight ] squares. 2 times per day.Radius multiplier : 2 > 3.
Radius multiplier : 3 > 4.
Can be used +1 time per day.
BerserkNightshade417Does not affect Embodiments and Constructs
Target creature immediately and uncontrollably attacks the closest random target within its attack radius, whether it is a friendly or enemy creature.
With this effect attack deals +10% Damage.
Damage bonus : 10% > 20%
Damage bonus : 20% > 30%
Black HoleArcane Magic533Deals [ 80 + 15 x hero's Spell Power ] Magic Damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the furthest affected targets towards the centre if possible.Base Damage : 80 > 120
Base Damage : 120 > 200
Damage per Spell Power : 15 > 20
BlessingDaylight Magic18Does not affect Undead
Target friendly creature deals +10% Damage with basic attacks. Duration: 2 [ 1 + 1 per every 2 hero's Spell Power ] round(s).
Basic attacks Damage : 10% > 15%
Affects all friendly creatures.
Basic attacks Damage: 15% > 25%
BlinkArcane Magic214Teleports target friendly creature for up to 3 hexes.Teleportation range : 3 > 4
Teleportation range : 4 > 6
Teleportation range : 6 > 9
CarapaceArcane Magic318Target friendly creature receives a barrier that blocks 1 instance of Damage. Duration: 2 [ 1 + 1 per every 3 hero's Spell Power ] round(s).Base mana cost : 18 > 15.
Base effect's duration 1 > 2.
Barrier blocks the Damage twice.
Cave In Primal Magic312Does not affect Iriyads
A barrage of rocks falls from the sky, dealing [ 50 + 10 x hero's Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon takeing 1 hits from attacks. Duration : 1 round(s)
Base Damage : 50 > 100.
The obstacles it creates remain for +1 round.
Damage per Spell Power : 10 > 15
Chain LightningPrimal Magic430Does not affect Qilins
Deals [ 100 + 15 x hero's Spell Power ] Magic Damage to the target enemy. Then jumps to a random target within 2 hexes. Deals -50% Damage with each jmp.
Makes +1 jump(s).
Makes +1 jump(s). Base Damage : 100 > 200
Makes +1 jump(s). Damage per Spell Power : 15 > 20
Circle of WinterPrimal Magic427Does not affect Aqualotls
A blast of ice shards and chill wind erupts, dealing [ 75 + 10 x hero's Spell Power ] Magic Damage to all creatures adjacent to target hex. All enemies hit are pushed away from the center if possible.
Damage per Spell Power : 10 > 15
Initiative of all affected enemies decreases by 2.
Doubles base Damage and Initiative debuff.
Clear FogDaylight Magic414Reveals 5 squares around the selected space on the global map, that is no farther than [ 2 x hero7s sight ] square(s) away from the hero. 1 times per day.Selection radius multiplier : 2 > 3
Squares revealed : 5 > 8
Unlimited casting range.
Coup de GraceNightshade524Target enemy will die after takeing any Damage if its stack size is lower than or equal to 20% of its original number. Duration [ 1 + 1 per every 6 hero's Spell Power ] round(s).Stack size : 20% > 30%
Stack size : 30% > 40%
Affecs all enemy creatures.
Crystal CrownPrimal Magic218Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration : 2 round(s). Base Duration : 2> 3.
Obstacles : 2 > 3
To destory the obstacle it needs to be hit 2 times.
DespairNightshade112Does not affect Magic Creatures, Undead and Constructs
Curses the target enemy. Cursed target takes 12 Pure Damage at the start of its turn. This effect is stackable. Duration: 1 round(s).
Base effect's duration : 1 > 2
Doubles the Damage dealt.
Affects enemy creatures adjacent to the target
Dimension DoorNeutral Magic530The hero must be at least level 12
Teleports the hero to target location within 8 squares. 1 times per day.
Target radius : 8 > 10
Target radisu : 10 > 12
Can be used +1 time per day.
Doreath's TideArcane Magic523+1 Speed and Initiative to all friendly creatures. -1 Speed and Initiative to all enemies. Duration : [ 1 + 1 per every 6 hero's Spell Power ] round(s).Base duration : 1 > 2
Base mana cost : 23 > 19
Dispels all negative movement-restricting effects from friendly creatures and all positive movement-enchancing effects from enemies.
Early StartArcane Magic18Initiative of a tareget friendly creature increases by 2. Duration: 2 [ 1 + 1 per every 2 hero's Spell Power ] round(s).Initiative bonus : 2 > 3
Initiative bonus : 3 > 4
Initiative bonus : 4 > 5
Earth's RagePrimal Magic316Deals [ 100 + 15 x hero's Spell Power ] Damage to defensive structures. Also deals [ 15 x hero's Spell Power ] normal Damage to all creatures within castle walls.Damage to defensive structures: 100 > 200
+100 Damage to all creatures within castle walls.
Damage to defensive structures: 200 > 400
EnergizeArcane Magic112Restores +1 Focus Charge.Base mana cost : 12 > 8
Focus Charges : 1 > 2
Focus Charges : 2 > 3
Energy ExplosionArcane Magic18All creactures in 1-hex raduis take 30 Magic Damage per Focus Charge.Damage per Focus Charge : 30 > 40
Damage per Focus Charge : 40 > 55
Damage per Focus Charge : 55 > 75
Enlarge ShadowNightshade18+2 Attack and Defence to the target friendly creature. Duration : [ 1 + 1 per every 2 hero's Spell Power ] round(s). The reduction of Attack and Defence increases each round.
Dispels “Shorten Shadow”.
Affects all friendly creatures.
Fatal DecayNightshade211Does not affect Embodiments
Tareget enemy cannot restore HP. This effect remains after the target's death. Duration: [ 1 + 1 per every 4 hero's Spell Power ] round(s).
Maximum HP reduces by 15%.
Base effect's duration: 1 > 1
Maximum HP reduction : 15% > 30%
Favorable WindDaylight Magic212Target friendly creature deals +15% Damage with Ranged and Long Reach attacks. Duration : [ 1 + 1 per every 3 hero's Spell Power ] round(s).Ranged and Long Reach Damage : 15% > 20%
Ranged and Long Reach Damage : 20% > 30%
Ranged and Long Reach Damage : 30% > 45%
FireballPrimal Magic216Does not affect Phoenixes
Deals [ 50 + 5 x hero's Spell Power ] Magic Damage to all creatures in a 1-hex radius.
Base Damage : 50 > 75.
Base Damage : 75 > 125.
Base Damage : 125 > 200.
FirewallPrimal Magic312Does not affect Phoenixes
Makes 2 hexes burn. A ground creature that steps onto a burning hex takes 80 [ 60 + 10 x hero's Spell Power ] Magic Damage. Duration : 2 round(s).
Base mana cost : 12 > 9.
Traps : 2 >3.
Deals +100% Damage.
From a Bird's EyeDaylight Magic110Reveals the borders of all areas, including those hidden by the fog of war.Base mana cost : 10 > 6
Reveals the location of all enemy heroes.
Reveals the location of all cities.
Gate of LightNeutral Magic322The hero must be at least level 6
Creates a portal until the end of the day, allowing any hero to travel through it. Entry is from any free adjacent space, and exit is to any free space within 6 square(s) of the hero. Can be used 1 time(s) per day.
Base mana cost : 22 > 16.
Target radius : 6 > 8
Can be used +1 time per day.
GroundsightPrimal Magic110Shows the location of all neutral armies on the global map (including those in the fog of war).Base mana cost : 10 > 6
Reveals the location of resources.
Reveals the location of artefacts.
GuillotineArcane Magic415Deals [ 10% + 5% x hero's Spell Power ] % of target enemy's maximum HP as Magic Damage. The next “Guillotine” on the same target deals +100% Damage, This effect is stackable.Base Damage : 10% > 20% HP
Damage per Spell Power : 5% > 10% HP
Kills target enemy if its stack size is lower than or equal to 25% of its original number.
HasteDaylight Magic19+2 Speed to target friendly creatures. Duration: [1 + 1 per every 2 hero's Spell Power ] rounds.Speed bonus : 2 > 3
Dispels “Web” effect.
Speed bonus : 3 > 4
Healing WaterDaylight Magic16Does not affect Undead, Embodiments and Constructs
Target friendly creature restores 35 [ 25 + 5 x hero's Spell Power ] HP. Does not revive fallen units.
HP per Spell Power : 5 > 10
Triggers one more time at the beginning of the next round.
Affects all friendly creatures.
Heavenly BladesDaylight Magic423Healing does not affect Undead, Embodiments and Constructs
Target friendly creature deals +50 Pure Damage uon attack and restores the same aount of HP. Does not revive fallen units. Duration: 1 [ 1 + 1 per every 5 hero's Spell Power ] round(s).
Damage bonus : 50 > 100
Affects all friendly creatures.
Bonus Damage instantly destroys summoned creatures and temporary stacks.
Hksmilla's RampagePrimal Magic528A primal rage infuses a target friendly creature, granting them double strike and making them deal and take +10% Damage. Duration: [ 1 + 1 per every 6 hero's Spell Power ] round(s).Damage dealt and taken : 10% > 15%
Damage dealt and taken : 15% > 25%
Damage dealt and taken : 25% > 40%
Ice BoltPrimal Magic211Does not affect Aqualotls
Deals 105 [ 75 + 10 x hero's Spell Power ] Magic Damage to the target enemy and reduces their Initiative by 2. Duration: 2 round(s).
Base Damage : 75 > 150.
Damage per Spell Power : 10 > 15.
Initiative reduction : -2 > -4
Impending FateArcane Magic317Deals Damage to all enemies. Each enemy takes 15 Magic Damage per unit tier.Damage per unit tier: 15 > 20
Damage per unit tier : 20 > 25
Deals Pure Damage.
Inner LightDaylight Magic29Does not affect Undead and Constructs
Reduces the duration of all negative effects applied to the target friendly creature by [ 2 + 1 per every 3 hero's Spell Power ] .
Base spell effectiveness : 2 > 3
Affects enemy creatures adjacent to the target.
Affects all enemy creatures.
JudgementDaylight Magic535Strikes target enemy four times, dealing a total of [ 200 + 30 x hero's Spell Power ] Magic Damage.Base Damage : 200 > 300
Damage per Spell Power : 30 > 40
Damage per Spell Power : 40 > 60
Lightning BoltPrimal Magic16Does not affect Qilins
Deals 30 [ 25 + 5 x hero's Spell Power ] Magic Damage to the target enemy.
Base Damage : 25 > 50
Base Damage : 50 > 100
Damage per Spell Power : 5 > 10
Mirror CopyArcane Magic429Summons a copy of target friendly creature. It deals -75% and takes +300% Damage and can't use special abilities.Duration : [ 1 + 1 per every 5 hero's Spell Power ] round(s). Damage Dealt: -75% > -67%, Damage taken : +300% > +200%
Damage Dealt: -67% > -50%, Damage taken : +200% > +100%
Damage Dealt: -50% > -30%, Damage taken : +100% > +50%
Naira's KissNightshade518Marks the target enemy. Whenever the Marked target performs any action, it takes [ 100 + 15 x hero's Spell Power ] Magic Damage. Duration : [ 1 + 1 per every 6 hero's Spell Power ] round(s)Base Damage : 100 > 200
Damage per Spell Power : 15 > 20
Marked target additionally gets -1 Speed and Initiative whenever it performs any action. This effects is stackable and active while the target is Marked.
Naira's VeilNightshade316Creates fog of war in a 7-square radius around the hero, concealing them from oponents. 1 time(s) per day.Base mana cost : 16 > 12
Fog of war radius : 8 > 10
Fog of war radius : 10 > 14
Optical IllusionArcane Magic211Target friendly creature takes -20% Ranged Damage. Duration: [ 1 + 1 per every 3 hero's Spell PowerDamage : -20% > -40%
Also applies to Long Reach Damage.
Affects all friendly creatures.
Primordial ChaosPrimal Magic422Affects a neutral target in a [ 1 x hero's sight ]-square radius. Transforms it into another creature of the same strength. 1 time(s) per day.Radius multiplier : 1 > 2.
When transforming a target, its strength is redudced by 5%.
Target strength reduction : 5% > 10%
Radiant ArmourDaylight Magic420Target friendly creature takes -20% Damage from any source. Duration [ 1 + 1 per every 5 hero's Spell Power ] round(s).Damage reduction : 20% > 25%
Affects all friendly creatures.
Damage reduction : 25% > 35%
Read MindsNightshade210Shows the precise number and intentions of all neutral squads with in 18 [ 3 x hero's sight ] squares of the hero.Base mana cost : 10 > 7.
Shows information on enemy heroes.
Shows information on enemy cities.
Reality DistortionArcane Magic526The target takes no Damage. Instead, at the start of eac round, it takes all Damage that should have been taken in the previous round as Pure Damage. Duration [ 1 + 1 per every 6 hero's Spell Power ] round(s).Damage is reduced by 20%
Base effect's duration: 1 > 2
Damage reduction 20% > 40%
ReinforcementsArcane Magic218instantly interact with any external dwelling the hero controls within [ 2 x hero's sight ] squares. 1 times per day.Target radius : 2 > 3
Target radius : 3 > 4
Can be used +1 time per day.
Rewind LifeArcane Magic418Target friendly creature restores 70 [ 50 + 10 x hero's Spell Power ] HP. Revives fallen units.Base Recovery : 50 > 100
HP per Spell Power : 10 > 15
HP per Spell Power : 15 > 25
RiposteDaylight Magic315Does not affect Magic Creatures
Target friendly creature counterattacks before enemy attack lands. Duration : [1 + 1 per every 3 hero's Spell Power ] round(s).
While affected, targets deal +15% Damage with counterattacks.
Taret friendly creature gains +1 bonus counterattacks.
Affects all friendly creatures.
Second WindNeutral Magic115The hero must be at least level 1
The hero restores 20 Movement points. Times per day: 1.
Bonus Movement points : 20 > 30.
Bonus Movement points : 30 > 40
Can be used +1 time per day.
ShacklesArcane Magic312Target enemy cannot counterattack. Duration: 1 [ 1 + 1 per every 4 hero's Spell Power ] round(s).Base effect's duration : 1 > 2
Dispels “Riposte”.
Affects enemy creatures adjacent to the target.
Shade CloakNightshade213Target friendly creature cannot be targeted until the end of the round or until it takes any action.First attack under this effect deals +15% Damage.
Base mana cost : 13 > 10.
Damage bonus : 15% > 30%
Shadow ArmyNightshade535Increases the number of units in the target friendly stack by [ 15.0 + 0.5% x hero's Spell Power ]%. These units are temporary and cannot exceed 100% of normal units in the stack.Base effect's bonus: 15% > 25%
Effect's bonus per Spell Power : 0.5% > 1.0%
Up to 2 targets can be selected at the same time.
ShadowflightNeutral Magic218The hero must be at least level 3.
The hero flies and can freely move through any obstacles on the global map.
Base mana cost: 18 > 14.
-20% movement cose while flying.
-40% movement cose while flying.
Shorten ShadowDaylight Magic210-2 Attack and Defence to the target enemy. Duraion : [1 + 1 per every 3 hero's Spell Power ] round(s).The reduction of Attack and Defence increases each round.
Dispels “Enlarge Shadow”.
Affects all enemy creatures.
SilenceNightshade310Does not affect Embodoiments and Constructs
Target enemy can't use abilities or generate Focus Points. Duration: 1 [ 1 + 1 per every 4 ero's Spell Power ] round(s).
Base effect's duratioin : 1 > 2.
Affects enemy creatures adjacent to the target
Affects all enemy creatures.
SleepNightshade314Does not affect Hive Spawns, Undead, Embodiments and Construcs
Target enemy falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the target cannot fall asleep again until the end of the battle. Duration: 1 round(s).
Base effect's duration : 1 > 2
Base effect's duration : 2 > 3.
Taking Damage does not dispel effect but reduces the duration of the effect by 2 rounds.
Song of PowerDaylight Magic312Does not affect Constructs
Resets the cooldowns of the target friendly creature.
Dispels all effects that block creature attacks or abilities.
The creature my use its limited abilities again.
Affects all friendly creatures.
Stone FangsPrimal Magic325Deals [ 50 + 5 x hero's Spell Power ] Magic Damage to up to 3 different target enemies.Base Damage : 50 > 100.
Targets : 3 > 4
Damage per Spell Power : 5 > 10
Summon Primal RemnantPrimal Magic525Summons a stack of [ 2 + 1 x hero's Spell Power ] Primal Remnants. It disappears at the end of the battle.Summon radius : 1 > 2
Summoned stack can use Active abilities.
Spell Power multiplier : 1 > 2
Summon StarchildNightshade425Summons a stack of [ 1 + 1 x hero's Spell Power ] Starchildren at an adjacent hex. It disappears at the end of the battle.Summon radius : 1 > 2
Summoned stack can use Active abilities.
Spell Power multiplier : 1 > 2
TauntDaylight Magic316All enemies within 2 hexes from the target friendly creature are forced to attack it. Each instance of Damage makes the effect last 1 round(s) shorter. Duration: 1 [ 1 + 1 per every 4 hero's Spell Power ] round(s).Radius of effect : 2 > 3.
Base effect's duration : 1 > 2
Radius of effect : 3 > 4
Thick HidePrimal Magic18Target friendly creature takes -15% Damage from Melee attacks. Duration: [1 + 1 per every 2 hero's Spell Power ] round(s). Damage -15% > -20%
Affect all friendly creatures.
Damage : -20% > -30%
Town PortalNeutral Magic428The hero must be at least level 9
Teleports the hero to a selected city they control. 1 times per day.
Base mana cost : 28 > 20
Can be used +1 time per day.
Can be used +1 time per day
Trap: Spacial SnareArcane Magic412Place up to 2 invisible trap(s). A ground creature that steps into the trap is halted and ends its turn if the trapped hex was not their final destination. After triggering, the trap disappears. Duration : [1 + 1 per very 6 hero's Spell Power ] round(s).Base mana cost : 12 > 8
Traps: 2 > 3
Traps: 3 > 4
Trap: Temporal SpheresArcane Magic28Places up to 2 invisible traps. When stepped on, a trap triggers, dealing pure Damage to the creature on it and adjacent ones. The Damage equals 100% of 1 unit's max, HP. The trap disappears after triggering. Duration: [1 + 1 per every 4 hero's Spell Power : round(s).HP as Damage:100% > 200%
Traps: 2 > 3.
HP as Damage: 200% > 400%
TwilightNightshade318Target enemy cannot use Ranged attacks. Duration: 1 [ 1 + 1 per every 4 hero's Spell Power ] rbaound(s).Base effect's duration : 1 > 2.
While affected, targets deal -15% Melee Damage.
Affects all enemy creatures.
Umbral GripNightshade28Deals 80 [ 50 + 10 x hero's Spell Power ] Pure Damage to the target enemy. This Damage cannot be modified in any way.Damage per Spell Power: 10 > 12
Damage per Spell Power: 12 > 15.
Additionaly, kills +1 unit(s). Works on creatures up to tier 7.
Unnatural CalmNightshade18Target enemy deals -10% Damage with basic attacks. Duration: 2 [ 1 + 1 per every 2 hero's Spell Power ] round(s).Basic attacks Damage : -10% > -15%
Affects all enemy creatures.
Basic attacks Damage : -15% > -25%
VengeanceDaylight Magic418Whenever an enemy attacks target friendly creature in Melee, that enemy takes [ 100 + 15 x hero's Spell Power ] Magic Damage. Duration : [ 1 + 1 per every 5 hero's Spell Power ] round(s).Base effect's duration : 1 > 2
Damage per Spell Power : 15 > 20.
The effect applies to all basic attacks.
VulnerabiltyNightshade414Target enemy takes +20% Damage from any sources. Duration: 1 [ 1 + 1 per every 5 hero's Spell Power ] round(s).Damage 20% > 30%
Damage: 30% > 50%
Affects enemy creatures adjacent to the target.
Weakening RayDaylight Magic210Removes 1 counterattack charge(s) from the target enemy.Base mana cose: 10 > 7.
Removes all counterattack charges from the target.
Affects all enemy creatures.
WeanPrimal Magic18Reduces the duration of all positive effects applied to the target by 2 [ 1 + 1 per every 2 hero's Spell Power ].Base spell effectiveness : 1 > 2
Affects enemy creatures adjacent to the target
Affects all enemy creatures.
WebNightshade111-2 Speed to the target enemy. Duration: 1 [ 1 + 1 per every 2 hero's Spell Power ] round(s).Speed reduction : -2 > -3
Dispels “Haste”.
Speed reduction : -3 > -4

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