| Faction : Temple |
| Name |
Skill 1 |
Skill 2 |
Spell |
Specilization |
備考 |
| Might Class (Attack:2, Defence:3, Spellpower:1, Knowledge:1 |
| ISTER |
Basic Ascension |
Basic Logistics |
- |
+10% movement points, plus 2.5% more for every 6 hero levels. Moves significantly more efficiently on roads. |
- |
| ISTER | Basic Ascension | Basic Logistics | | +10% movement points, plus 2.5% more for every 6 hero levels. Moves significantly more efficiently on roads. | - |
| LEON STICKY-FINGERS | Basic Ascension | Basic Scouting | | Has no terrain penalties. Also has +1 Sight Radius, plus 1 more for every 5 hero levels. | - |
| JOHN JOHNSON | Basic Ascension | Basic Defence | | Swordsmen growth in your cities in creases by 1. Under his command, Swordmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Swordsmen lost an equal amount of Attack and Defence. | - |
| KESTREL | Basic Ascension | Basic Offence | | Crossbowmen growth in your cities increases by 1. Under her command, Crossbowmen gain 1 Speed, 1 initiative, and 20% HP. Their Attack and Defence increases by 1 for every 3 hero levels, and enemy Crossbowmen lose an equal amount of Attack and Defence. | - |
| AEOS THE EXALTED | Basic Ascension | Basic Leadership | | Increases Morale of friendly creatures by 1 and gives +2% chance per Morale point that a friendly creature takes an additional turn. For every 4 levels, this bonus increases by 1%. | - |
| HERETIC AVIS | Basic Ascension | Basic Recruitment | | Produces 1 Gem per day, +1 more for every 5 hero levels. Increases the amount of Gems found on the map by 100%. | - |
| KEANDRA | Basic Ascension | Basic Battlecraft | | Cavalry growth in your cities increases by 1. Under her command, Cavalry gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increases by 1 for every 3 hero levels, and enemy Cavalry lose an equal amount of Attack of Defence. | - |
| LORD EDGAR | Advanced Ascension | | | Increases Attack and Defence of friendly creatues by 20% of his Attack and Defence, plus 5% more for every 6 hero levels. | - |
| OLD LORD MANDALL | Basic Ascension | Basic Resistance | | His Heroic Strike deals +40 Damage, plus 5 more for every 3 hero levels. Additionally, it increases all Damage taken by the tareget by 20% until the end of the next round. | - |
| Magic Class (Attack:1, Defence:1, Spellpower:2, Knowledge:3 |
| MERRY ELIAS | Basic Ascension | Basic Diplomacy | Reinforcements | +1 spell cap for each Global Map spell. Additionally, his maximum mana increases by 10%, plus 5% more for every 5 hero levels. | - |
| PIP | Basic Ascension | Basic Insight | Early Start | Gains 25% XP, plus 5% for every 2 hero levels. When leveling up, gains 1 additional attribute point(s) for every 2 hero levels. | - |
| ZENITH | Basic Ascension | Basic Intelligence | Heavenly Blades | Lightweavers growth in your cities increases by 1. Under her command, Lightweavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Lightweavers lose an equal amount of Attack and Defence. | - |
| LIA THE UNTETHERED ONE | Basic Ascension | Basic Daylight Magic | From a Bird's Eye | Receives +1 level to all Daylight spells, plus 1 more for every 10 hero levels, and can use them in battle without limits. Enemy hero cannot cast Daylight spells. | - |
| JULIUS | Basic Ascension | Basic Resistance | Healing Water | Starts with the “Masterful Healing Water” spell. This version of the spell dispels all negative efects from friendly creatures. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels. | - |
| VESPER | Basic Ascension | Basic Daylight Magic | Blessing | Starts with the “Masterful Blessing” spell. This version of the spell makes the target always deal maximum Damages. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels. | - |
| ANASTASIA THE MEEK | Basic Ascension | Basic Thaumaturgy | Arina's Touch | Starts with the “Masterful Arina's Touch” spell. This version of the spell increases target's Speed by 1. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels. | - |
| NADIR | Basic Ascension | Basic Nightshade Magic | Vulnerabilty | Starts with the “Masterful Vulnerability” spell. This version of the spell makes the target always take maximum Damage. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels. | - |
| CLARISSA | Basic Ascension | Basic Economy | Energize | Produces 500 Gold per day, +100 more for every 1 hero levels. Increases the amount of Gold found on the map by 50%. | - |
| Faction : Necropolis |
| Name |
Skill 1 |
Skill 2 |
Spell |
Specilization |
備考 |
| Might Class (Attack:3, Defence:1, Spellpower:1, Knowledge:2 |
| BULWARK | Basic Necromancy | Basic Defence | | Creatures in his army take -10% basic attack Damage, and -1% additionally for every 2 hero levels. Additionally, for every 2 hero levels, creatures in the army take -1% Damage from Ranged and long Reach attacks. | - |
| KING-OF-KINGS | Basic Necromancy | Basic Diplomacy | | Keeps its army when fleeing from battle with neutral squads. +5% Persuasion Power when using diplomacy, plus 1% more for every 4 hero levels. | - |
| ONKOS | Basic Necromancy | Basic Offence | | Skeletons growth in your cities increases by 2. Under his command, Skeletons gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Skeletons lose an equal amount of Attack and Defence. | - |
| KEL'GHUL | Basic Necromancy | Basic Tactics | | Dread Knights growth in your cities increases by 2. Under his command, Dread Knights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Dread Knights lose an equal amount of Attack and Defence. | - |
| NATALIDA | Basic Necromancy | Basic Scouting | | Undead Pets growth in your cities increases by 2. Under her command, Undead Pets gain 1 Speed, 1 Initiative, and 20%HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Undead Pets lose an equal amount of Attack and Defence. | - |
| ARTORIUS VERITAS | Basic Necromancy | Basic Resistance | Berserk | Starts with the “Masterful Berserk” spell. This version of the spell affects all creatures adjacent to the tareget. The cost of this spell is reduced by 1 mana for every 3 hero levels. | - |
| MARL | Basic Necromancy | Basic Logistics | Web | Starts with the “Masterful Web” spell. This version of the spell affects all enemies. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels. | - |
| TARIUS | Advanced Necromancy | | | Has +5% Necromancy Power, plus 1% more for every 4 hero levels. | - |
| ZAM | Basic Necromancy | Basic Battlecraft | | Produces 1 Mercury per day, +1 more for every 5 hero levels. Increases the amount of Mercury found on the map by 100%. | - |
| Magic Class (Attack:1, Defence:0, Spellpower:2, Knowledge:4 |
| MAG | Basic Necromancy | Basic Arcane Magic | Impending Fate | Receives +1 level to all Arcane spells, plus 1 more for every 10 hero levels and can use it in battle without limits. Enemy hero cannot cast Arcane spells. | - |
| ADAHN | Basic Necromancy | Basic Insight | Silence | Wights growth in your cities increases by 2. Under his command, Wighs gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defence. | - |
| ETHRIC | Basic Necromancy | Basic Intelligence | Shade Cloak | Liches growth in your cities increases by 2. Under his command, Liches gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Liches lose and equal amount of Attack and Defence. | - |
| GUILDMASTER KLASTOR | Basic Necromancy | Basic Luck | Read Minds | Graverobbers growth in your cities increases by 2. Under his command, Graverobbers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Graverobbers lose an equal amount of Attack and Defence. | - |
| SHADESPINNER OONA | Basic Necromancy | Basic Nightshade Magic | Sleep | Receives +1 level to all Nightshade spells, plus 1 more for every 10 hero levels and can use it in battle without limits. Enemy hero cannot cast Nightshade spells. | - |
| LAURA | Basic Necromancy | Basic Sorcery | Despair | Starts with the “Masterful Despair” spell. This version of the spell deals +100% Damage. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels. | - |
| LORD RUFUS | Basic Necromancy | Basic Thaumaturgy | Rewind Life | Starts with the “Masterful Rewind Life” spell. This version of the spell can revive units beyound their original amount. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels. | - |
| FUNERELLA | Advanced Necromancy | | Shackles | Has +5% Necromancy Power, plus 1% more for every 4 hero levels. | - |
| MILOSSA THE GOLDEN | Basic Necromancy | Basic Battle Magic | Fatal Decay | Produces 500 Gold per day, +100 more for every 1 hero levels. Increases the amount of Gold found on the map by 50%. | - |
| Faction : Schism |
| Name |
Skill 1 |
Skill 2 |
Spell |
Specilization |
備考 |
| Might Class (Attack:3, Defence:2, Spellpower:1, Knowledge:1 |
| NIHIL | Basic Abyssal Communion | Basic Logistics | | Has +10% Movement points, plus 2.5% more for every 6 hero levels. Moves significantly more efficiently on roads. | - |
| BLACKHORN | Basic Abyssal Communion | Basic Sorcery | | Deals +10% Damage with spells, plus 1% more for every 2 hero levels. The Damage from the enemy hero's spells is reduced by the same value. | - |
| MATASTALA THE WHITE | Basic Abyssal Communion | Basic Tactics | | In the Tactical Phase, has +1 hex to the radius and can see the positions of neutral armies. Creatures in her army gain 1 Initiative for every 6 hero levels. | - |
| JANHEI | Basic Abyssal Communion | Basic Intelligence | | Cultists growth in your cities increases by 1. Under his command, Cultists gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Cultists lose an equal amount of Attack and Defence. | - |
| MARA MATHA | Advanced Abyssal Communion | | | Aga'Shoth Riders growth in your cities increases by 1. Under his command, Aga'Shoth Riders gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Aga'Shoth Riders lose an equal amount of Attack and Defence. | - |
| IRON MASTER | Basic Abyssal Communion | Basic Diplomacy | | Concubi growth in your cities increases by 1. Under his command, Concubi gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Concubi lose an equal amount of Attack and Defence. | - |
| WALKHA | Basic Abyssal Communion | Basic Primal Magic | Lightning Bolt | Receives +1 level to all Primal spells, plus 1 more for every 10 hero levels and can use it in battle without limits. Enemy hero cannot cast Primal spells | - |
| CHANGELING URGO | Basic Abyssal Communion | Basic Summon Avatar | | The summoned Avatar deals Pure Damage. Has +1 Spell Power per 3 hero levels for the purpose of summoning an Avatar. | - |
| MARTYR THO | Basic Abyssal Communion | Basic Daylight Magic | | Produces 1 Mercury per day, +1 more for every 5 hero levels. Increases the amount of Mercury found on the map by 100%. | - |
| Magic Class (Attack:1, Defence:0, Spellpower:3, Knowledge:2 |
| GRELLEKH THE BETRAYER | Basic Abyssal Communion | Basic Offence | Blessing | Creatures in his army deal +10% basic attack Damage, plus 1% more for every 2 hero levels. Additionally, they deal +1% Melee Damage for every 2 hero levels. | - |
| ICEQUEEN HEL'GHAT | Basic Abyssal Communion | Basic Defence | Ice Bolt | Creatures in her amry take -10% basic attack Damage, and -1% less for every 2 hero levels. Additionally, for every 2 hero levels, creatures in the army take -1% Damge from Melee attacks. | - |
| KWINRI | Basic Abyssal Communion | Basic Leadership | Groundsight | Ra'Shothes growth in your cities increases by 1. Under her command, Ra'Shothes gain 1 Speed, 1 Initiatives, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Ra'Shothes lose an equal amount of Attack and Defence. | - |
| THE EYE COLLECTIVE | Basic Abyssal Communion | Basic Summon Avatar | Wean | Grand Shoth growth in your cities increases by 1. Under its command, Grand Shoth gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Grand Shoth lose an equal amount of Attack and Defence | - |
| TOLKETH | Basic Abyssal Communion | Basic Logistics | Reinforcements | His Heroic Strike deals +40 Damage, plus 5 more for every 3 hero levels. Additionally, it dispels all positive effects from the target. | - |
| ULKUTH | Basic Abyssal Communion | Basic Scouting | Unnatural Calm | Has no terrain penalties. Also has +1 Sight Radius, plus 1 more for every 5 hero levels. | - |
| RA'DAVOK | Basic Abyssal Communion | Basic Arcane Magic | Carapace | Starts with the “Masterful Carapace” spell. Creatures with this version of Carapace are immune to negative and dispel effect. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels. | - |
| SISTER KEIRI | Basic Abyssal Communion | Basic Nightshade Magic | Umbral Grip | Starts with the “Masterful Umbral Grip” spell. This version of the spell deals +100% Damage. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels. | - |
| DHUVRI | Advanced Abyssal Communion | | Blink | +1 Communion level after a victory. +1 maximum Communion level for every 8 hero levels. | - |
| Faction : Dungeon |
| Name |
Skill 1 |
Skill 2 |
Spell |
Specilization |
備考 |
| Might Class (Attack:2, Defence:2, Spellpower:2, Knowledge:1 |
| ENATEE | Basic Triumvirate's Strength | Basic Defence | | Medusae growth in your cities increases by 1. Under her command, Medusae gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Medusae lose an equal amount of Attack and Defence. | - |
| TELLARIS THE BETRAYED | Basic Triumvirate's Strength | Basic Battlecraft | Early Start | Starts with the “Masterful Early Start” spell. This version of the spell cannot be dispelled by any means. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels. | - |
| STINGER | Advanced Triumvirate's Strength | | | Her Heroic Strike deals +40 Damage, plus 5 more for every 3 hero levels. Additionally, poisons the target until the end of the next round, dealing 22 Magic Damage. | - |
| KIERAN | Basic Triumvirate's Strength | Basic Tactics | | Troglodytes growth in your cities increases by 1. Under his command, Troglodytes gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Troglodytes lose an equal amount of Attack and Defence. | - |
| MOUAREN | Basic Triumvirate's Strength | Basic Scouting | | Infiltrators growth in your cities increases by 1. Under his command, Infiltrators gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increae by 1 for every 3 hero levels, and enemy Infiltrators lose an equal amount of Attack and Defence. | - |
| DEVIR, SON OF DEVIR | Basic Triumvirate's Strength | Basic Leadership | | Minotaurs growth in your cities increases by 1. Under his command, Minotaurs gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Minotaurs lose an equal amount of Attack and Defence. | - |
| CRETA, DAUGHTER OF NAVARR | Basic Triumvirate's Strength | Basic Economy | Groundsight | Produces 1 Gem per day, +1 more for every 5 hero levels. Increases the amount of Gems found on the map by 100%. | - |
| RHEA | Basic Triumvirate's Strength | Basic Luck | | +1 Luck. For eac point of Luck, creatures have +2% chance to deal a critical strike. For every 4 levels, +1% to this bounus. | - |
| GLEARD THE GREY | Basic Triumvirate's Strength | Basic Arcane Magic | Shackles | Receives +1 level to all Arcane spells, plus 1 more for every 10 hero levels and can use it in battle without limits. Enemy hero cannot cast Arcane spells. | - |
| Magic Class (Attack:0, Defence:2, Spellpower:2, Knowledge:3 |
| KELARR, SON OF NAVARR | Basic Triumvirate's Strength | Basic Insight | From a Bird's Eye | Gains 25% XP, plus 5% for every 2 hero levels. When leveling up, gains 1 additional attribute point(s) for every 2 hero levels. | - |
| ZAKRON THE GREAT | Basic Triumvirate's Strength | Basic Sorcery | Firewall | Deals +10% Damage with spells, plus 1% more for every 2 hero levels. The Damage from the enemy hero's spells is reduced by the same value. | - |
| SISTER DEIRA | Basic Triumvirate's Strength | Basic Thaumaturgy | Arina's Chosen | Starts with the “Masterful Arina's Chosen” spell. This version of the spell gives the target +1 action point(s). While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels. | - |
| MOTLEY | Basic Triumvirate's Strength | Basic Luck | Twilight | Onyx Dancers growth in your cities increases by 1. Under her command, Onyx Dancers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Onyx Dancers lose an equal amount of Attack and Defence. | - |
| YLWARI | Basic Triumvirate's Strength | Basic Diplomacy | Assemble! | Keeps her army when fleeing from battle with neutral squads. +5% Persuasion Power when using Diplomacy, plus 1% more for every 4 hero levels. | - |
| GLASTOR | Basic Triumvirate's Strength | Basic Economy | Thick Hide | Produces 500 Gold per day, +100 more for every 1 hero levels. Increases the amount of Gold found on the map by 50%. | - |
| TYPHONA | Advanced Triumvirate's Strength | | Taunt | Hydras growth in your cities increases by 1. Under her command, Hydras gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Hydras lose an equal amount of Attack and Defence. | - |
| SUNNY RAUKTOL | Basic Triumvirate's Strength | Basic Daylight Magic | Inner Light | Receives +1 level to all Daylight spells, plus 1 more for every 10 hero levels and can use it in battle without limits. Enemy hero cannot cast Daylight spells. | - |
| LODOS | Basic Triumvirate's Strength | Basic Nightshade Magic | Sleep | Receives +1 level to all Nightshade spells, plus 1 more for every 10 hero levels and can use it in battle without limits. Enemy hero cannot cast Nightshade spells. | - |